In this paper, we present a method to learn a visual representation adapted for e-commerce products. Based on weakly supervised learning, our model learns from noisy datasets crawled on e-commerce website catalogs and does not require any manual labeling. We show that our representation can be used for downward classification tasks over clothing categories with different levels of granularity. We also demonstrate that the learnt representation is suitable for image retrieval. We achieve nearly state-of-art results on the DeepFashion In-Shop Clothes Retrieval and Categories Attributes Prediction [12] tasks, without using the provided training set.
We study the performance and convergence properties of the Susceptibility Propagation (SusP) algorithm for solving the Inverse Ising problem. We first study how the temperature parameter (T ) in a Sherrington-Kirkpatrick model generating the data influences the performance and convergence of the algorithm. We find that at the high temperature regime (T > 4), the algorithm performs well and its quality is only limited by the quality of the supplied data. In the low temperature regime (T < 4), we find that the algorithm typically does not converge, yielding diverging values for the couplings. However, we show that by stopping the algorithm at the right time before divergence becomes serious, good reconstruction can be achieved down to T ≈ 2. We then show that dense connectivity, loopiness of the connectivity, and high absolute magnetization all have deteriorating effects on the performance of the algorithm. When absolute magnetization is high, we show that other methods can be work better than SusP. Finally, we show that for neural data with high absolute magnetization, SusP performs less well than TAP inversion.
Exploration and exploitation are two complementary aspects of Evolutionary Algorithms. Exploration, in particular, is promoted by specific diversity keeping mechanisms generally relying on the genotype or on the fitness value. Recent works suggest that, in the case of Evolutionary Robotics or more generally behavioral system evolution, promoting exploration directly in the behavioral space is of critical importance. In this work an exploration indicator is proposed, based on the sparseness of the population in the behavioral space. This exploration measure is used on two challenging neuro-evolution experiments and validated by showing the dependence of the fitness at the end of the run on the exploration measure during the very first generations. Such a prediction ability could be used to design parameter settings algorithms or selection algorithms dedicated to the evolution of behavioral systems. Several other potential uses of this measure are also proposed and discussed.
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