We present an algorithm for fusing multi-viewpoint video (MVV) with inertial measurement unit (IMU) sensor data to accurately estimate 3D human pose. A 3-D convolutional neural network is used to learn a pose embedding from volumetric probabilistic visual hull data (PVH) derived from the MVV frames. We incorporate this model within a dual stream network integrating pose embeddings derived from MVV and a forward kinematic solve of the IMU data. A temporal model (LSTM) is incorporated within both streams prior to their fusion. Hybrid pose inference using these two complementary data sources is shown to resolve ambiguities within each sensor modality, yielding improved accuracy over prior methods. A further contribution of this work is a new hybrid MVV dataset (TotalCapture) comprising video, IMU and a skeletal joint ground truth derived from a commercial motion capture system.
A real-time full-body motion capture system is presented which uses input from a sparse set of inertial measurement units (IMUs) along with images from two or more standard video cameras and requires no optical markers or specialized infra-red cameras. A real-time optimization-based framework is proposed which incorporates constraints from the IMUs, cameras and a prior pose model. The combination of video and IMU data allows the full 6-DOF motion to be recovered including axial rotation of limbs and drift-free global position. The approach was tested using both indoor and outdoor captured data. The results demonstrate the effectiveness of the approach for tracking a wide range of human motion in real time in unconstrained indoor/outdoor scenes.
We propose an approach to accurately estimate 3D human pose by fusing multi-viewpoint video (MVV) with inertial measurement unit (IMU) sensor data, without optical markers, a complex hardware setup or a full body model. Uniquely we use a multi-channel 3D convolutional neural network to learn a pose embedding from visual occupancy and semantic 2D pose estimates from the MVV in a discretised volumetric probabilistic visual hull. The learnt pose stream is concurrently processed with a forward kinematic solve of the IMU data and a temporal model (LSTM) exploits the rich spatial and temporal long range dependencies among the solved joints, the two streams are then fused in a final fully connected layer. The two complementary data sources allow for ambiguities to be resolved within each sensor modality, yielding improved accuracy over prior methods. Extensive evaluation is performed with state of the art performance reported on the popular Human 3.6M dataset (Ionescu et al. in Intell IEEE Trans Pattern Anal Mach 36(7):1325-1339, 2014), the newly released TotalCapture dataset and a challenging set of outdoor videos TotalCaptureOutdoor. We release the new hybrid MVV dataset (TotalCapture) comprising of multi-viewpoint video, IMU and accurate 3D skeletal joint ground truth derived from a commercial motion capture system.
We present a method for reconstructing the geometry and appearance of indoor scenes containing dynamic human subjects using a single (optionally moving) RGBD sensor. We introduce a framework for building a representation of the articulated scene geometry as a set of piecewise rigid parts which are tracked and accumulated over time using moving voxel grids containing a signed distance representation. Data association of noisy depth measurements with body parts is achieved by online training of a prior shape model for the specific subject. A novel frame-toframe model registration is introduced which combines iterative closest-point with additional correspondences from optical flow and prior pose constraints from noisy skeletal tracking data. We quantitatively evaluate the reconstruction and tracking performance of the approach using a synthetic animated scene. We demonstrate that the approach is capable of reconstructing mid-resolution surface models of people from low-resolution noisy data acquired from a consumer RGBD camera.
A real-time motion capture system is presented which uses input from multiple standard video cameras and inertial measurement units (IMUs). The system is able to track multiple people simultaneously and requires no optical markers, specialized infra-red cameras or foreground/background segmentation, making it applicable to general indoor and outdoor scenarios with dynamic backgrounds and lighting. To overcome limitations of prior video or IMU-only approaches, we propose to use flexible combinations of multiple-view, calibrated video and IMU input along with a pose prior in an online optimization-based framework, which allows the full 6-DoF motion to be recovered including axial rotation of limbs and drift-free global position. A method for sorting and assigning raw input 2D keypoint detections into corresponding subjects is presented which facilitates multi-person tracking and rejection of any bystanders in the scene. The approach is evaluated on data from several indoor and outdoor capture environments with one or more subjects and the trade-off between input sparsity and tracking performance is discussed. State-of-the-art pose estimation performance is obtained on the Total Capture (mutli-view video and IMU) and Human 3.6M (multi-view video) datasets. Finally, a live demonstrator for the approach is presented showing real-time capture, solving and character animation using a light-weight, commodity hardware setup.
We present a method to continuously blend between multiple facial performances of an actor, which can contain different facial expressions or emotional states. As an example, given sad and angry video takes of a scene, our method empowers a movie director to specify arbitrary weighted combinations and smooth transitions between the two takes in post-production. Our contributions include (1) a robust nonlinear audiovisual synchronization technique that exploits complementary properties of audio and visual cues to automatically determine robust, dense spatio-temporal correspondences between takes, and (2) a seamless facial blending approach that provides the director full control to interpolate timing, facial expression, and local appearance, in order to generate novel performances after filming. In contrast to most previous works, our approach operates entirely in image space, avoiding the need of 3D facial reconstruction. We demonstrate that our method can synthesize visually believable performances with applications in emotion transition, performance correction, and timing control.
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