In this paper, the problem of proactive deployment of cache-enabled unmanned aerial vehicles (UAVs) for optimizing the quality-of-experience (QoE) of wireless devices in a cloud radio access network (CRAN) is studied. In the considered model, the network can leverage human-centric information such as users' visited locations, requested contents, gender, job, and device type to predict the content request distribution and mobility pattern of each user. Then, given these behavior predictions, the proposed approach seeks to find the user-UAV associations, the optimal UAVs' locations, and the contents to cache at UAVs. This problem is formulated as an optimization problem whose goal is to maximize the users' QoE while minimizing the transmit power used by the UAVs. To solve this problem, a novel algorithm based on the machine learning framework of conceptor-based echo state networks (ESNs) is proposed. Using ESNs, the network can effectively predict each user's content request distribution and its mobility pattern when limited information on the states of users and the network is available. Based on the predictions of the users' content request distribution and their mobility patterns, we derive the optimal user-UAV association, optimal locations of the UAVs as well as the content to cache at UAVs. Simulation results using real pedestrian mobility patterns from BUPT and actual content transmission data from Youku show that the proposed algorithm can yield 40% and 61% gains, respectively, in terms of the average transmit power and the percentage of the users with satisfied QoE compared to a benchmark algorithm without caching and a benchmark solution without UAVs.
In order to effectively provide ultra reliable low latency communications and pervasive connectivity for Internet of Things (IoT) devices, next-generation wireless networks can leverage intelligent, data-driven functions enabled by the integration of machine learning notions across the wireless core and edge infrastructure. In this context, this paper provides a comprehensive tutorial that overviews how artificial neural networks (ANNs)-based machine learning algorithms can be employed for solving various wireless networking problems. For this purpose, we first present a detailed overview of a number of key types of ANNs that include recurrent, spiking, and deep neural networks, that are pertinent to wireless networking applications. For each type of ANN, we present the basic architecture as well as specific examples that are particularly important for wireless network design. Such examples include echo state networks, liquid state machine, and long short term memory. And then, we provide an in-depth overview on the variety of wireless communication problems that can be addressed using ANNs, ranging from communication using unmanned aerial vehicles to virtual reality applications over wireless networks and edge computing and caching. For each individual application, we present the main motivation for using ANNs along with the associated challenges while we also provide a detailed example for a use case scenario and outline future works that can be addressed using ANNs. In a nutshell, this article constitutes the first holistic tutorial on the development of ANN-based machine learning techniques tailored to the needs of future wireless networks. arXiv:1710.02913v2 [cs.IT] 30 Jun 2019• Input gate (i t ): controls whether the input is passed on to the memory cell or ignored. • Output gate (o t ): controls whether the current activation
In this paper, the problem of resource management is studied for a network of wireless virtual reality (VR) users communicating over small cell networks (SCNs). In order to capture the VR users' quality-of-service (QoS) in SCNs, a novel VR model, based on multi-attribute utility theory, is proposed. This model jointly accounts for VR metrics such as tracking accuracy, processing delay, and transmission delay. In this model, the small base stations (SBSs) act as the VR control centers that collect the tracking information from VR users over the cellular uplink. Once this information is collected, the SBSs will then send the three-dimensional images and accompanying audio to the VR users over the downlink. Therefore, the resource allocation problem in VR wireless networks must jointly consider both the uplink and downlink. This problem is then formulated as a noncooperative game and a distributed algorithm based on the machine learning framework of echo state networks (ESNs) is proposed to find the solution of this game. The proposed ESN algorithm enables the SBSs to predict the VR QoS of each SBS and is guaranteed to converge to a mixed-strategy Nash equilibrium. The analytical result shows that each user's VR QoS jointly depends on both VR tracking accuracy and wireless resource allocation. Simulation results show that the proposed algorithm yields significant gains, in terms of VR QoS utility, that reach up to 22.2% and 37.5%, respectively, compared to Qlearning and a baseline proportional fair algorithm. The results also show that the proposed algorithm has a faster convergence time than Q-learning and can guarantee low delays for VR services.
In this paper, the problem of proactive caching is studied for cloud radio access networks (CRANs). In the studied model, the baseband units (BBUs) can predict the content request distribution and mobility pattern of each user, determine which content to cache at remote radio heads and BBUs. This problem is formulated as an optimization problem which jointly incorporates backhaul and fronthaul loads and content caching. To solve this problem, an algorithm that combines the machine learning framework of echo state networks with sublinear algorithms is proposed. Using echo state networks (ESNs), the BBUs can predict each user's content request distribution and mobility pattern while having only limited information on the network's and user's state. In order to predict each user's periodic mobility pattern with minimal complexity, the memory capacity of the corresponding ESN is derived for a periodic input. This memory capacity is shown to capture the maximum amount of user information needed for the proposed ESN model. Then, a sublinear algorithm is proposed to determine which content to cache while using limited content request distribution samples. Simulation results using real data from Youku and the Beijing University of Posts and Telecommunications show that the proposed approach yields significant gains, in terms of sum effective capacity, that reach up to 27.8% and 30.7%, respectively, compared to random caching with clustering and random caching without clustering algorithm.
In this paper, the problem of joint caching and resource allocation is investigated for a network of cache-enabled unmanned aerial vehicles (UAVs) that service wireless ground users over the LTE licensed and unlicensed (LTE-U) bands. The considered model focuses on users that can access both licensed and unlicensed bands while receiving contents from either the cache units at the UAVs directly or via content server-UAV-user links. This problem is formulated as an optimization problem which jointly incorporates user association, spectrum allocation, and content caching. To solve this problem, a distributed algorithm based on the machine learning framework of liquid state machine (LSM) is proposed. Using the proposed LSM algorithm, the cloud can predict the users' content request distribution while having only limited information on the network's and users' states. The proposed algorithm also enables the UAVs to autonomously choose the optimal resource allocation strategies that maximize the number of users with stable queues depending on the network states. Based on the users' association and content request distributions, the optimal contents that need to be cached at UAVs as well as the optimal resource allocation are derived. Simulation results using real datasets show that the proposed approach yields up to 33.3% and 50.3% gains, respectively, in terms of the number of users that have stable queues compared to two baseline algorithms: Q-learning with cache and Q-learning without cache. The results also show that LSM significantly improves the convergence time of up to 33.3% compared to conventional learning algorithms such as Q-learning.Index Terms-cache-enabled UAVs; LTE-U: resource allocation; liquid state machine.A preliminary version of this work was published in the IEEE GLOBECOM conference [1].
Uplink-downlink decoupling in which users can be associated to different base stations in the uplink and downlink of heterogeneous small cell networks (SCNs) has attracted significant attention recently.However, most existing works focus on simple association mechanisms in LTE SCNs that operate only in the licensed band. In contrast, in this paper, the problem of resource allocation with uplink-downlink decoupling is studied for an SCN that incorporates LTE in the unlicensed band (LTE-U). Here, the users can access both licensed and unlicensed bands while being associated to different base stations.This problem is formulated as a noncooperative game that incorporates user association, spectrum allocation, and load balancing. To solve this problem, a distributed algorithm based on the machine learning framework of echo state networks (ESNs) is proposed using which the small base stations autonomously choose their optimal bands allocation strategies while having only limited information on the network's and users' states. It is shown that the proposed algorithm converges to a stationary mixed-strategy distribution which constitutes a mixed strategy Nash equilibrium for the studied game.Simulation results show that the proposed approach yields significant gain, in terms of the sum-rate of the 50th percentile of users, that reaches up to 167% compared to a Q-learning algorithm. The results also show that ESN significantly provides a considerable reduction of information exchange for the wireless network.
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