This study is the first to assess the effects of semi-immersive VR therapy for patients with chronic iSCI and limited functional abilities. These results indicated that semi-immersive VR therapy has a positive effect and is a useful intervention for standing balance and upright mobility function in patients with chronic iSCI.
[Purpose] The purpose of this study was to investigate the effects of ankle joint
mobilization with movement on knee strength, ankle range of motion, and gait velocity,
compared with weight-bearing exercise in stroke patients. [Subjects and Methods] Thirty
subjects with chronic stroke were divided into three groups: MWM (n = 12), WBE (n = 8),
and control (n = 10). All groups attended physical therapy sessions 3 times a week for 5
weeks. Subjects in the MWM group performed mobilization with movement exercises, whilst
participants in the WBE group performed weight-bearing exercises. Knee peak torque, ankle
range of motion, and spatiotemporal gait parameters were evaluated before and after the
interventions. [Results] Knee extensor peak torque increased significantly in both MWM and
WBE groups. However, only the MWM group showed significant improvement in passive and
active ankle range of motion and gait velocity, among the three groups. [Conclusion] Ankle
joint mobilization with movement intervention is more effective than simple weight-bearing
intervention in improving gait speed in stroke patients with limited ankle motion.
[Purpose] The purpose of this study was to determine the effects of visual fatigue caused
by smartphone use on balance function. [Subjects and Methods] The participants consisted
of 22 healthy male and female adults. Their postural stability, limit of stability, and
limit of stability running time were evaluated using a computerized posturography
apparatus before and after inducing visual fatigue. Postural stability and the limit of
stability were divided into static and dynamic conditions. [Results] There were
significant differences between the dynamic postural stability, the static and dynamic
limit of stability, and both the static and dynamic limit of stability running times after
the induction of visual fatigue. [Conclusion] The results showed that visual fatigue
caused by smartphone use has a negative effect on balance function. Therefore, reducing
visual fatigue through proper rest is necessary.
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