Objectives The purpose of this study is to present a presentation class using PBL in the Gather.town environment for intermediate academic purpose learners and to propose the educational applicability of the Gather.town environment.
Methods For this purpose, the established PBL was reorganized into problem presentation-problem solving- presentation and evaluation stages to suit presentation classes in Gather.town environment, and a Gather.town map was designed, and 18 international students currently attending Korean universities and graduate schools were recruited. A total of eight classes were conducted for two weeks. A questionnaire was organized with questions about the presentation class and the class in the Gather.town environment, and a questionnaire was conducted for learners participating in the class afterward. All of the questions in the survey were answered on a Likert scale except for the last question.
Results As a result of the survey, motivation, upturn of reality, and increase in interaction were derived as the advantages of classes using Gather.town. In particular, it was confirmed that interest in the ‘presentation’ class and self-efficacy can be promoted in the process of solving problems through cooperative activities in classes to improve presentation skills.
Conclusions This study is meaningful in that it suggested the possibility of applying the Metaverse’ Korean education, a new educational environment, by designing and applying classes centered on the problem-solving process of “presentation” that international students face difficulties in using Gather.town. According to this study, it is expected that various educational attempts for international students based on the Metaverse environment will be expanded.
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