We investigated how young and older adults differ in sensorimotor tasks. Two groups of participants (young and older adults) performed discrete Fitts' tasks in which 4 levels of difficulty (ID) were used, resulting from either the manipulation of the size of the target (ID(W)) or of the distance between home and target positions (ID(D)). Kinematic analysis allowed distinguishing 4 different types of strategies used to reach the target, on the basis of the existence and the nature of submovements. Results showed that the repertoire of strategies was significantly smaller in older than in young participants. In addition, the frequency of use of the different strategies varied with participants' age. Specifically, the most frequent strategies used by older participants included submovements, while those used by young participants did not include submovements. The differences observed between young and older adults were independent of whether ID was manipulated via target size or movement distance. Finally, age-related differences in strategy performance were found. These results have important implications for furthering our understanding of aging effects in sensorimotor tasks. They also illustrate the usefulness of a strategy approach in a domain where it had never been formally used before.
Uittenhove and Lemaire (Exp Psychol 59(5):295-301, 2012) found that we are slower when executing a strategy following a difficult strategy than when executing the same strategy following an easier strategy (i.e., strategy sequential difficulty effects). Uittenhove and Lemaire suggested that difficult strategies temporarily reduce available executive capacities, interfering with the next strategy execution. In this study, we used ERP to determine the time course of these effects. In a computational estimation task, we found greater cerebral activities during strategy execution following a more difficult compared to an easier strategy. Interestingly, greater cerebral activities were most apparent immediately after the encoding of the problem and not during encoding or in later stages of processing. This suggests that strategy sequential difficulty effects interfere most with the retrieval of procedures in contrast to execution of these procedures. We discuss implications of these findings for further understanding of execution of cognitive strategies.
The present study aimed at investigating age-related changes in strategic variations and sequential effects in discrete Fitts' aiming task. Three sequential effects were investigated, namely trial sequential difficulty effects (TSDE), strategy sequential difficulty effects (SSDE), and strategy repetition effects (SRE). After generalizing previously observed aging effects on strategic variations, our results showed that movement times were longer when performed after harder ID level than when following easier ID level (TSDE). We also observed SSDE, such that is movement times were longer when participants executed a strategy of intermediate difficulty (i.e., the progressive-deceleration strategy) after having used a more difficult strategy (i.e., the undershoot strategy) on the previous trial than after an easier strategy (i.e., the one-shot strategy). These sequential difficulty effects related to both difficulty and strategy were similar in young and older adults. In addition, we found that across two successive trials, participants tended to repeat the one-shot strategy the most often and the undershoot strategy the least often, with repetition rates of the progressive-deceleration strategy being in-between (SRE). Finally, age-related differences in strategy repetition effects varied with strategies (e.g., they were largest for the one-shot strategy). These findings have important implications for deciphering processes responsible for sequential effects in sensori-motor tasks as well as in cognitive tasks in general, and for our understanding of processes underlying sensori-motor performance in young and older adults.
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