This study aims to evaluate the initial reactions of Turkish social media users to the spread of the COVID-19 disease and the consequent pandemic in Turkey. The primary purpose of this investigation is to provide readers with an understanding of the transformative effects of social media on the dissemination of information and feelings, especially in moments of crisis. Content analysis approach was used for the analysis of the selected tweets with codes and themes. The themes broadly identified by the study included personal opinions, humour or sarcasm, requests and questions, emotional state, information sharing, marketing and spam. The initial reactions of Turkish Twitter users on COVID-19 related primarily to sharing personal thoughts, which included the articulation of personal opinions and the critique of the views of others. The second significant response thread involved humour and sarcasm. The third theme is requests and questions including warnings, suggestions, demands and questions.
The purpose of this study is to investigate Turkish esports players’ motivations for intention to play esports games. The factors influencing esports players' intention to play esports games were tested with partial least squares structural equation modeling (PLS-SEM). An online survey was conducted with 502 esports players to test the research model. The results indicate that fantasy, competition, and challenge statistically affect intention to play esports games. In addition, it was determined that social interaction and diversion did not have a statistically significant effect on the intention to play esports games. Challenge, competition, and fantasy motivations explain 65.5% of the variance in intention to play esports games. In particular, it has been determined that challenge motivation has a large effect on the intention to play. Examining the gaming motivations of Turkish esports players, who represent a different culture, differentiates the study from its counterparts. This study makes new theoretical and practical contributions by showing that fantasy, competition, and challenge play important roles to predict on intention to play esports games.
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