La recherche souligne les effets de la distance sociospatiale entre personnels, clients et co-clients sur la durée et les dépenses d’une expérience de consommation au restaurant. La situation dans laquelle l’ensemble des acteurs du service sont très proches les uns des autres (intrusion) induit une minimisation de la durée de consommation et des dépenses. Une préférence pour une position éloignée tant des personnels que des autres clients est notée, notamment lorsque les individus consomment en groupe. Quatre situations interactionnelles de service – intrusion, convivialité, discrétion et froideur – sont interprétées selon la taille du groupe de clients.
Despite a lack of theoretical understanding regarding how consumers react when using mobile applications in a store, the latter are being used more and more often in shared consumption areas. This research explores the impact that using a mobile application has on perceptions of co‐presence. Depending on the consumption experience stage, this technological tool can be a social facilitator that enhances interactions with companions or a device that makes it possible to reduce a negative crowd impression. This paper is positioned at the intersection of interpersonal influence research and research focused on mobile technologies' effect on the purchasing process. It may interest managers of sites where there is high co‐presence and where a mobile application might reduce negative crowd impressions and facilitate in‐group sharing.
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