Indoor localization estimation has become an attractive research topic due to growing interest in location-aware services. Many research works have proposed solving this problem by using wireless communication systems based on radiofrequency. Nevertheless, those approaches usually deliver an accuracy of up to two metres, since they are hindered by multipath propagation. On the other hand, in the last few years, the increasing use of light-emitting diodes in illumination systems has provided the emergence of Visible Light Communication technologies, in which data communication is performed by transmitting through the visible band of the electromagnetic spectrum. This brings a brand new approach to high accuracy indoor positioning because this kind of network is not affected by electromagnetic interferences and the received optical power is more stable than radio signals. Our research focus on to propose a fingerprinting indoor positioning estimation system based on neural networks to predict the device position in a 3D environment. Neural networks are an effective classification and predictive method. The localization system is built using a dataset of received signal strength coming from a grid of different points. From the these values, the position in Cartesian coordinates (x,y,z) is estimated. The use of three neural networks is proposed in this work, where each network is responsible for estimating the position by each axis. Experimental results indicate that the proposed system leads to substantial improvements to accuracy over the widely-used traditional fingerprinting methods, yielding an accuracy above 99% and an average error distance of 0.4 mm.
In the last few years, the increasing use of LEDs in illumination systems has been conducted due to the emergence of Visible Light Communication (VLC) technologies, in which data communication is performed by transmitting through the visible band of the electromagnetic spectrum. In 2011, the Institute of Electrical and Electronics Engineers (IEEE) published the IEEE 802.15.7 standard for Wireless Personal Area Networks based on VLC. Due to limitations in the coverage of the transmitted signal, wireless networks can suffer from the hidden node problems, when there are nodes in the network whose transmissions are not detected by other nodes. This problem can cause an important degradation in communications when they are made by means of the Carrier Sense Multiple Access with Collision Avoidance (CSMA/CA) access control method, which is used in IEEE 802.15.7 This research work evaluates the effects of the hidden node problem in the performance of the IEEE 802.15.7 standard We implement a simulator and analyze VLC performance in terms of parameters like end-to-end goodput and message loss rate. As part of this research work, a solution to the hidden node problem is proposed, based on the use of idle patterns defined in the standard. Idle patterns are sent by the network coordinator node to communicate to the other nodes that there is an ongoing transmission. The validity of the proposed solution is demonstrated with simulation results.
Abstract. Visible Light Communications (VLC) uses visible light spectrum as transmission medium for communications. VLC has gained recent interest as a favorable complement to radio frequency (RF) wireless communications systems due to the ubiquity and wide variety of applications. In 2011 the Institute of Electrical and Electronic Engineers published the standard IEEE 802.15.7 [1]. Nowadays, simulation tools are widely used to study, understand and achieve better network performance. This paper describes the design and implementation of a physical layer model based in IEEE802.15.7 standard using OMNET++ simulation tool [2]. This software is a popular tool for building networks' and modeling their behavior. The main goal of this paper is to introduce the developing and implementing of a software module to simulate the Physical Layer (PHY) based on IEEE802.15.7. The developed module, called simVLC will let researchers and students to study and simulate different scenarios in this standard.
In recent years, indoor localization systems based on fingerprinting have had significant advances yielding high accuracies. Those approaches often use information about channel communication, such as channel state information (CSI) and received signal strength (RSS). Nevertheless, these features have always been employed separately. Although CSI provides more fine-grained physical layer information than RSS, in this manuscript, a methodology for indoor localization fusing both features from a single access point is proposed to provide a better accuracy. In addition, CSI amplitude information is processed to remove high variability information that can negatively influence location estimation. The methodology was implemented and validated in two scenarios using a single access point located in two different positions and configured in 2.4 and 5 GHz frequency bands. The experiments show that the methodology yields an average error distance of about 0.1 m using the 5 GHz band and a single access point.
Indoor localization has received tremendous attention in the last two decades due to location-aware services being highly demanded. Wireless networks have been suggested to solve this problem in many research works, and efficient algorithms have been developed with precise location and high accuracy. Nevertheless, those approaches often have high computational and high energy consumption. Hence, in temporary environments, such as emergency situations, where a fast deployment of an indoor localization system is required, those methods are not appropriate. In this manuscript, a methodology for fast building of an indoor localization system is proposed. For that purpose, a reduction of the data dimensionality is achieved by applying data fusion and feature transformation, which allow us to reduce the computational cost of the classifier training phase. In order to validate the methodology, three different datasets were used: two of them are public datasets based mainly on Received Signal Strength (RSS) from different Wi-Fi access point, and the third is a set of RSS values gathered from the LED lamps in a Visible Light Communication (VLC) network. The simulation results show that the proposed methodology considerably amends the overall computational performance and provides an acceptable location estimation error.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.