ResumoO presente artigo descreve o desenvolvimento de uma metodologia de representação tridimensional de processos de erosão costeira em praias arenosas utilizando tecnologia de jogos. Essa representação visa auxiliar os profissionais das geociências e das engenharias, de forma lúdica e interativa, nos constantes desafios de melhor apresentar as mudanças na morfologia. Essas mudanças são promovidas pela interação entre processos continentais, oceanográficos e atmosféricos somados às atividades antrópicas, que combinadas, modificam estes ambientes. São apresentadas ainda, as etapas e o fluxo para implementação de protótipos de simulação utilizando a abordagem de jogos sérios com a ferramenta de desenvolvimento de jogos Unity 3D. Palavras-chave: simulação; erosão; jogos sérios; Unity 3D
AbstractThe present paper describes the development of a methodology for three dimensional representation of coastal erosion processes in sandy beaches using game technologies. This representation objective to help professionals of Geosciences and Engineering, in a playful and interactive way, in the constant challenges of better presenting the changes in morphology. These changes are promoted by the interaction between continental, oceanographic and atmospheric processes combined with human activities, which together modify these environments. Also, the steps and the flow for the implementation of simulation prototypes using the serious games approach with the Unity 3D game development tool were presented.
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