We present a simple model for decision making under uncertainty building on dual-process theories from psychology, and use it to illustrate a possible component of intuitive decision making of particular relevance for managerial settings. Decisions are the result of the interaction between two decision processes. The first one captures optimization based on Bayesian updating of beliefs. The second corresponds to a form of reinforcement learning capturing the tendency to rely on past performance. The model predicts that (i) in the case of conflict between the two processes, correct responses are associated with longer response times, but (ii) if both processes are aligned, errors are slower. Furthermore, (iii) response times in the case of conflict are longer than in the case of alignment. We confirm the predictions of the model in an experiment using a paradigm where an associative win-stay, lose-shift process conflicted with rational belief updating. Data, as supplemental material, are available at http://dx.doi.org/10.1287/mnsc.2013.1793 This paper was accepted by Yuval Rottenstreich, judgment and decision making.
We study the effects of ego depletion, a manipulation which consumes self-control resources, on social preferences in a dictator game. Depleted dictators give considerably less than nondepleted dictators and hence exhibit strong preferences for selfish allocation. In contrast to earlier studies, participants were explicitly paid for completing the ego-depletion task (with either a flat rate or strictly performance-based payment). We studied the dynamics of decisions by repeating the dictator game 12 times (anonymously). Depleted dictators start with much lower offers than nondepleted ones, but, strikingly, offers decrease in time for both groups, and more rapidly so for nondepleted dictators. We conclude that, whereas depleted dictators neglect fairness motives from the very first decision on, nondepleted dictators initially resist the tendency to act selfishly, but eventually become depleted or learn to act selfishly. Hence, pro-social behavior may be short-lived, and ego depletion uncovers the default tendencies for selfishness earlier.
In a (generalized) symmetric aggregative game, payoffs depend only on individual strategy and an aggregate of all strategies. Players behaving as if they were negligible would optimize taking the aggregate as given. We provide evolutionary and dynamic foundations for such behavior when the game satisfies supermodularity conditions. The results obtained are also useful to characterize evolutionarily stable strategies in a finite population. Copyright Springer-Verlag Berlin/Heidelberg 2005Aggregative games, Evolutionarily stable strategy, Price-taking behavior, Stochastic stability, Supermodularity.,
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