In this text we will discuss the process of creation and development of games to activate the executive mental functions of basic education students. Based on Computational Neuropedagogy, a new transdisciplinary science, it is possible to measure and stimulate students' cognitive development through games constructed with a neuroscientific-pedagogical methodology. Such games are capable of promoting inclusion and embracing diversity in all its forms, offering great contributions to the teaching-learning processes by enabling the educational object to transcend its content, expanding to a context of polysemy of knowledge and of transitivity between different languages of knowledge. During a minicourse based on this text, participants will have the opportunity to learn how to use the process of developing games as a pedagogical strategy, in order to make the student a protagonist of their own learning. In addition, it is expected to present to the participants,based on the results of already consolidated research, ideas and insights for the creation and use of games in different contexts, in order to enable playfulness, diversity and inclusion.
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