During high-speed pursuit of prey, the cheetah (Acinonyx jubatus) has been observed to swing its tail while manoeuvring (e.g. turning or braking) but the effect of these complex motions is not well understood. This study demonstrates the potential of the cheetah's long, furry tail to impart torques and forces on the body as a result of aerodynamic effects, in addition to the well-known inertial effects. The first-order aerodynamic forces on the tail are quantified through wind tunnel testing and it is observed that the fur nearly doubles the effective frontal area of the tail without much mass penalty. Simple dynamic models provide insight into manoeuvrability via simulation of pitch, roll and yaw tail motion primitives. The inertial and quasi-steady state aerodynamic effects of tail actuation are quantified and compared by calculating the angular impulse imparted onto the cheetah's body and its shown aerodynamic effects contribute to the tail's angular impulse, especially at the highest forward velocities.
This paper presents a novel approach to achieving aerial pitch righting in a mobile robot, inspired by the draglines used by jumping spiders. We developed and simulated a mathematical model of the spider during the aerial phase of its jump to gain further insight into the factors affecting the pitch response. The results demonstrate that the dragline could also potentially function as a brake, slowing the spider down before landing. Subsequently, we developed a small robotic platform to demonstrate dragline-based aerial pitch righting on a robot experimentally. Lastly, the possible size and weight advantages over other pitch righting methods are discussed.
Animals exploit spine actuation during rapid locomotion, however this has only recently become a focal point in robotics. Roboticists have used a multitude of spine configurations in their platforms but the optimal design for rapid acceleration and deceleration maneuvers is yet to be discovered. In this paper, we endeavour to find this optimal spine morphology by using large-scale Monte Carlo trajectory optimization simulations on long-time-horizon minimum time problems (start and end at rest while travelling a fixed distance of 30 spine lengths). Broad applicability of the results was ensured by generating 100 sets of robot parameters at random from a carefully selected design space, comparing the performance of the rigid, revolute and prismatic spine morphology. Using bootstrapping techniques, it was determined with a 78.8% probability that the prismatic spine morphology was the optimal spine for these long-time-horizon trajectories. These results will serve as a guide for designers of future, agile quadruped robots.
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