Ubiquitous learning (u-learning) refers to anytime and anywhere learning. U-learning has progressed to be considered a conventional teaching and learning approach in schools and is adopted to continue with the school curriculum when learners cannot attend schools for face-to-face lessons. Computer Science, namely the field of Artificial Intelligence (AI) presents tools and techniques to support the growth of u-learning and provide recommendations and insights to academic practitioners and AI researchers. Aim: The aim of this study was to conduct a meta-analysis of Artificial Intelligence works in ubiquitous learning environments and technologies to present state from the plethora of research. Method: The mining of related articles was devised according to the technique of Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). The complement of included research articles was sourced from the broadly used databases, namely, Science Direct, Springer Link, Semantic Scholar, Academia, and IEEE. Results: A total of 16 scientific research publications were shortlisted for this study from 330 articles identified through database searching. Using random-effects model, the estimated pooled estimate of artificial intelligence works in ubiquitous learning environments and technologies reported was 10% (95% CI: 3%, 22%; I 2 = 99.46%, P = 0.00) which indicates the presence of considerable heterogeneity. Conclusion: It can be concluded based on the experimental results from the sub group analysis that machine learning studies [18% (95% CI: 11%, 25%), I 2 = 99.83%] was considerably more heterogeneous (I 2 = 99.83%) than intelligent decision support systems, intelligent systems and educational data mining. However, this does not mean that intelligent decision support systems, intelligent systems and educational data mining is not efficient.
Ubiquitous learning is anywhere and anytime learning using e-learning and m-learning platforms. Learning takes place regularly on mobile devices. School-based instructors and learners have capitalised on ubiquitous learning platforms in unprecedented times such as COVID-19. There has been a proliferation of social media applications for ubiquitous learning. There are a vast number of attributes of the social media applications that must be considered for it to be deemed suitable for education. Further to this, mobile and desktop accessibility criteria must be considered. The aim of this research study was to determine the high impacting and most pertinent criteria to evaluate social media applications for school-based ubiquitous learning. Data was collected from 30 experts in the field of teaching and learning who were asked to evaluate 60 criteria. Principal Component Analysis (PCA) was the method employed for the dimensionality reduction. PCA was implemented using singular value decomposition (SVD) on R-Studio. The results showed loading values from principal component one for the top 40 educational requirements and technology criteria of the 60 criteria used in the study. The implications of this research study will guide researchers in the field of Educational Data Mining (EDM) and practitioners on the most important dimensions to consider when evaluating social media applications for ubiquitous learning.
The past decade has seen an explosion in social media applications. Most adolescents in South Africa have access to social media applications despite the country’s economic inequalities. The drive for social media applications is important to enhance human connectedness. In unprecedented times social computing can be utilised in school-based learning to benefit learners. Climate change has propagated extreme weather patterns which has increased the occurrence of natural disasters and diseases. The emergence of the novel Coronavirus resulted in most countries implementing nation-wide forms of lockdown to curb the spread of infection. Consequently, these adverse phenomena across the globe are disruptive to conventional schoolbased education. Ubiquitous learning (u-learning) relates to learning that occurs at any place without time constraints. In some schools, u-learning has become a conventional learning approach and pedagogy but there are various education and technology attributes that must be addressed for the penetration of social computing in schools. Therefore, there is a need to guide learners and school-based instructors on their preferences of digital access and social media applications. The main aim of the study was to investigate social media-driven Intelligent Decision Support Systems using live data, to assist instructors and learners manage the diffusion of social computing in school-based ubiquitous learning. In pursuing this study, a quantitative research methodology was used for the collection of data from learners and instructors from the schools in the eThekwini Region, namely, Umlazi District and Pinetown District of KwaZulu-Natal Province, South Africa. A survey was conducted to elicit data from participants on their use of social computing for u-learning. The approximate target population size was 129 421 individuals with a sample size of 384 participants. There were 260 respondents with an acceptable response rate of 67,71%. The study derived attributes for ranking the social media applications and Principal Component Analysis which is an unsupervised Machine Learning algorithm reduced the dimensionality of the attributes. The multi-criteria decision-making algorithm, Fuzzy Technique of Order Preference Similarity Ideal Solution was implemented to rank the social media applications in line with the dimensionality reduced criteria based on the subjective decisions of expert decision makers. Data Envelopment Analysis, another multi-criteria analysis method was utilised to score the efficiency of the devices for u-learning. The results showed the most precise, mathematically approved social media applications and devices that can support u-learning in schools. An automated application based on research evidence using Intelligent Decision Support Systems was designed as a research output.
The exponential advancements in Information and Communications Technology has led to its prevalence in education, especially with the arrival of COVID-19. Ubiquitous learning (u-learning) is everyday learning that happens irrespective of time and place and it is enabled by m-learning, elearning, and social computing such as social media. Due to its popularity, there has been an expansion of social media applications for u-learning. The aim of this research paper was to establish the most relevant social media applications for ulearning in schools. Data was collected from 260 respondents, which comprised learners, and instructors in high schools who were asked to rank 14 of the top social media applications for ubiquitous learning. Fuzzy TOPSIS (Technique for Order Preference by Similarity to Ideal Solution) was the method employed for the ranking of the 14 of the most popular social media applications using 15 education requirements, 15 technology criteria, and 260 decision makers. The simulation was implemented on MATLAB R2020a. The results showed that YouTube was the most likely social media application to be selected for u-learning with a closeness coefficient of 0.9188 and that Viber was the least likely selected social media application with a closeness coefficient of 0.0165. The inferences of this research study will advise researchers in the intelligent decision support systems field to reduce the time and effort made by instructors and learners to select the most beneficial social media application for u-learning
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.