This chapter focuses on using augmented reality (AR) and digital storytelling (DST) in language teaching and learning. It aims to indicate how AR and DST can be used together in language teaching and learning by integrating both technology and media in a suggested lesson plan. For this aim, the chapter is designed as a literature review study; it first presents a critical review of the studies related to the use of AR and DST in education and language teaching separately. Then, it demonstrates how AR and DST can be integrated through a lesson plan. The lesson plan presents how AR-based DST activities like the one developed for the present study can be used in language classrooms.
Increasing human activities in the environment have created severe effects; therefore, handling such effects by raising environmental awareness through several ways has become significant to sustain the environment, which can enhance 21st century skills including critical thinking and information literacy. Digital games can be used for this because they create an environment for learning with higher engagement, motivation, and excitement besides fostering cognitive attainment and retention. Accordingly, a mobile game-based content and language-integrated learning practice (an educational digital game called ENVglish) was developed to raise EFL students' environmental awareness in this qualitative study. During the design and development phases of the game, students' and teachers' perceptions regarding it were collected with semi-structured interviews. The data were content analyzed. The findings indicated that both students and teachers had positive perceptions about the game and that students could improve their English and have environmental awareness with the game.
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