Abstract-We present a new method of learning control policies that successfully operate under unknown dynamic models. We create such policies by leveraging a large number of training examples that are generated using a physical simulator. Our system is made of two components: a Universal Policy (UP) and a function for Online System Identification (OSI). We describe our control policy as universal because it is trained over a wide array of dynamic models. These variations in the dynamic model may include differences in mass and inertia of the robots components, variable friction coefficients, or unknown mass of an object to be manipulated. By training the Universal Policy with this variation, the control policy is prepared for a wider array of possible conditions when executed in an unknown environment. The second part of our system uses the recent state and action history of the system to predict the dynamics model parameters µ. The value of µ from the Online System Identification is then provided as input to the control policy (along with the system state). Together, UP-OSI is a robust control policy that can be used across a wide range of dynamic models, and that is also responsive to sudden changes in the environment. We have evaluated the performance of this system on a variety of tasks, including the problem of cart-pole swing-up, the double inverted pendulum, locomotion of a hopper, and block-throwing of a manipulator. UP-OSI is effective at these tasks across a wide range of dynamic models. Moreover, when tested with dynamic models outside of the training range, UP-OSI outperforms the Universal Policy alone, even when UP is given the actual value of the model dynamics. In addition to the benefits of creating more robust controllers, UP-OSI also holds out promise of narrowing the Reality Gap between simulated and real physical systems.
Fig. 1. Locomotion Controller trained for different creatures. (a) Biped walking. (b) Quadruped galloping. (c) Hexapod Walking. (d) Humanoid running.Learning locomotion skills is a challenging problem. To generate realistic and smooth locomotion, existing methods use motion capture, finite state machines or morphology-specific knowledge to guide the motion generation algorithms. Deep reinforcement learning (DRL) is a promising approach for the automatic creation of locomotion control. Indeed, a standard benchmark for DRL is to automatically create a running controller for a biped character from a simple reward function [Duan et al. 2016]. Although several different DRL algorithms can successfully create a running controller, the resulting motions usually look nothing like a real runner. This paper takes a minimalist learning approach to the locomotion problem, without the use of motion examples, finite state machines, or morphology-specific knowledge. We introduce two modifications to the DRL approach that, when used together, produce locomotion behaviors that are symmetric, low-energy, and much closer to that of a real person. First, we introduce a new term to the loss function (not the reward function) that encourages symmetric actions. Second, we introduce a new curriculum learning method that provides modulated physical assistance to help the character with left/right balance and forward movement. The algorithm automatically computes appropriate assistance to the character and gradually relaxes this assistance, so that eventually the character learns to move entirely without help. Because our method does not make use of motion capture data, it can be applied to a variety of character morphologies. We demonstrate locomotion controllers for the lower half of a biped, a full humanoid, a quadruped, and a hexapod. Our results show that learned policies are able to produce symmetric, low-energy gaits. In addition,
Robot-assisted dressing offers an opportunity to benefit the lives of many people with disabilities, such as some older adults. However, robots currently lack common sense about the physical implications of their actions on people. The physical implications of dressing are complicated by non-rigid garments, which can result in a robot indirectly applying high forces to a person's body. We present a deep recurrent model that, when given a proposed action by the robot, predicts the forces a garment will apply to a person's body. We also show that a robot can provide better dressing assistance by using this model with model predictive control. The predictions made by our model only use haptic and kinematic observations from the robot's end effector, which are readily attainable. Collecting training data from real world physical human-robot interaction can be time consuming, costly, and put people at risk. Instead, we train our predictive model using data collected in an entirely self-supervised fashion from a physics-based simulation. We evaluated our approach with a PR2 robot that attempted to pull a hospital gown onto the arms of 10 human participants. With a 0.2s prediction horizon, our controller succeeded at high rates and lowered applied force while navigating the garment around a persons fist and elbow without getting caught. Shorter prediction horizons resulted in significantly reduced performance with the sleeve catching on the participants' fists and elbows, demonstrating the value of our model's predictions. These behaviors of mitigating catches emerged from our deep predictive model and the controller objective function, which primarily penalizes high forces.
Dressing is an important activity of daily living (ADL) with which many people require assistance due to impairments. Robots have the potential to provide dressing assistance, but physical interactions between clothing and the human body can be complex and difficult to visually observe. We provide evidence that data-driven haptic perception can be used to infer relationships between clothing and the human body during robot-assisted dressing. We conducted a carefully controlled experiment with 12 human participants during which a robot pulled a hospital gown along the length of each person's forearm 30 times. This representative task resulted in one of the following three outcomes: the hand missed the opening to the sleeve; the hand or forearm became caught on the sleeve; or the full forearm successfully entered the sleeve. We found that hidden Markov models (HMMs) using only forces measured at the robot's end effector classified these outcomes with high accuracy. The HMMs' performance generalized well to participants (98.61% accuracy) and velocities (98.61% accuracy) outside of the training data. They also performed well when we limited the force applied by the robot (95.8% accuracy with a 2N threshold), and could predict the outcome early in the process. Despite the lightweight hospital gown, HMMs that used forces in the direction of gravity substantially outperformed those that did not. The best performing HMMs used forces in the direction of motion and the direction of gravity.
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