This study was conducted to evaluate the influence of media devices on sleep quality in adolescents. Applying a descriptive design, the study was carried out with 9th, 10th and 11th grade students (N=392, 52.0% female, average age 16.04±0.86) who were attending Konya High School between the dates of January 18 and 22, 2016. Changes were seen to occur in the wake-up times of those who had either a television or a computer in their bedrooms (p<0.005, p<0.05, respectively). Overall, it was determined that the students who participated in the study had poor sleep quality (66.6%). A positive correlation was detected between the amount of time the adolescents spent watching TV, using the internet, and playing games on their mobile phone, and the wake-up times (r=0.154, p<0.005; r=0.152, p<0.005; r=0.258, p<0.001; r=0.232, p<0.001, respectively). A negative correlation was detected between playing computer/console games and listening to music and sleep duration in the adolescents (respectively, r=-0.149, p<0.005; r=-0.107, p<0.05). The results showed that as the adolescents spent more time with their media products (except TV watching), their sleep quality deteriorated. In adolescents, the duration and quality of sleep were found to be affected by certain aspects of media use. It is therefore recommended that families regulate the intended purpose and content of their children's media use and limit the time spent with media. Moreover, media products should be removed from their bedrooms. More training and intervention studies on sleep patterns and media literacy should be conducted with this study group.
Objective: The aim of this study is to evaluate the effect of computer game playing habits of university students on their sleep states. Design and Methods: The study was conducted cross-sectionally with the online survey method. Finding: In this study, it was determined that the students who played games for an average of ≥2 hours per day had later bedtime and later wake-up time, poorer sleep quality, and higher daytime sleepiness. It was found that as the level of game addiction increased, sleep quality decreased, the severity of daytime sleepiness increased, and the wake-up time shifted to a later time. Practice Implications: Nurses should develop effective intervention strategies involving technology management and sleep hygiene studies to reduce game-playing time of students.
How to cite / Atıf için: Akçay BD, Gül VO, Özer S. Temperament and character traits in patients with anorectal disorder. AbstractAim: Patients with anorectal disorders can have different temperament and character traits from healthy individuals and this condition is thought to be able to change the clinical course of the disease with comorbid psychiatric disorders. In this cross-sectional study, it is aimed to examine temperament and character traits in patients with anorectal disorders. Methods: We compared 102 patients diagnosed with one of the four most common anorectal disorders (hemorrhoidal disease, anal fissure, anorectal abscess/fistulae, and sacrococcygeal pilonidal disease) who applied to the out-patient clinic and 80 healthy adults without any medical condition. Both groups were administered sociodemographic and descriptive information questionnaire, Temperament and Character Scale (TCS), Beck Depression Scale (BDI), Beck Anxiety Scale (BAI) and State and Trait Anxiety Scale (STAI). Results: According to the control group, the patients with anorectal disorders had higher harm avoidance (HA) scores from temperament dimensions and lower self-directedness (SD) scores from character dimensions. The anxiety and depression rates were higher in the group with anorectal disorders. Conclusion: Anorectal disorders are common diseases in the society. Temperament and character traits are closely related to comorbid psychiatric disorders seen in patients with anorectal region disease. At the same time temperament and character traits can affect compliance with medical and surgical interventions for anorectal disease. Our study has provided important data to encourage clinicians to evaluate patients in a multidisciplinary approach in the treatment of anorectal disorders that are generally predisposed to chronicity.
To evaluate the effect of mobile phone usage on adolescents' sleep quality. This descriptive study took place from January 13-15, 2016 with 9th, 10th, and 11th grade students enrolled at Konya High School (n=380, 51.6% female, age 16.05±0.87). A questionnaire was used for data collection and the Pittsburgh Sleep Quality Index (PSQI) was used to measure the sleep quality of the students. Students received their first mobile phones at an average age of 12.29±1.41). They used their phones 3.03±2.18 hours per day on average, mostly for text messaging (89.5%). Average sleeping time was 7.34±1.22 hours when the next day was not a school day, and 9.11±1.79 hours when the next day was a school day. Sleep quality of the students decreased as the duration of mobile phone usage increased (p<0.01). Using the PSQI scale, it was determined that 20.5% of the students with good sleep quality and 79.5% of the students with poor sleep quality delayed their bedtime in favor of continued usage of their phone (p<0.05). Mobile phones should be removed from the bedrooms of adolescents. Parents should control their children's mobile phone usage
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