Graphs are often used to model risk management in various systems. Particularly, Caskurlu et al. in [6] have considered a system which essentially represents a tripartite graph. The goal in this model is to reduce the risk in the system below a predefined risk threshold level. It can be shown that the main goal in this risk management system can be formulated as a Partial Vertex Cover problem on bipartite graphs. It is well-known that the vertex cover problem is in P on bipartite graphs; however, the computational complexity of the partial vertex cover problem on bipartite graphs is open. In this paper, we show that the partial vertex cover problem is NP-hard on bipartite graphs. Then, we show that the budgeted maximum coverage problem (a problem related to partial vertex cover problem) admits an 8 9approximation algorithm in the class of bipartite graphs, which matches the integrality gap of a natural LP relaxation.
We consider the existence of Partition Equilibrium in Resource Selection Games. Super-strong equilibrium, where no subset of players has an incentive to change their strategies collectively, does not always exist in such games. We show, however, that partition equilibrium (introduced in [4] to model coalitions arising in a social context) always exists in general resource selection games, as well as how to compute it efficiently. In a partition equilibrium, the set of players has a fixed partition into coalitions, and the only deviations considered are by coalitions that are sets in this partition. Our algorithm to compute a partition equilibrium in any resource selection game (i.e., load balancing game) settles the open question from [4] about existence of partition equilibrium in general resource selection games. Moreover, we show how to always find a partition equilibrium which is also a Nash equilibrium. This implies that in resource selection games, we do not need to sacrifice the stability of individual players when forming solutions stable against coalitional deviations. In addition, while super-strong equilibrium may not exist in resource selection games, we show that its existence can be decided efficiently, and how to find one if it exists.
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