This paper focuses on the design of pleasurably playful interfaces within an interactive art context. It describes the development of a framework of thirteen pleasures of play and outlines the application of this framework during the design process of three interactive artworks. These processes included both initial conceptual development stages and later user evaluation studies. The paper compares the artist's view of the pleasures that might be experienced in each work with the actual pleasures experienced by users during evaluation sessions. The results suggest that the pleasure framework is a useful tool to aid in the design of playful interfaces.
An analysis of participation in adult video-conferencing on the internet reveals a subversion of traditional relations between the image and the act in pornography, providing an `interactive' sex entertainment which is both representation (or image) and presentation (or act). CU-SeeMe offers an experience that is at the same time both image and act, creating a space that accommodates multiple and fluid roles, allowing the positions of spectator and spectacle to be freely exchanged, and rewriting active/passive gender relations. In proposing that interactive CU-SeeMe sex entertainment blurs the boundaries between image and act, this article suggests that online interactive sex entertainment allows for the possibility of rewriting codes of sexuality.
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