Hugh Craig and Brett Greatley-Hirsch extend the computational analysis introduced in Shakespeare, Computers, and the Mystery of Authorship (edited by Hugh Craig and Arthur F. Kinney; Cambridge, 2009) beyond problems of authorship attribution to address broader issues of literary history. Using new methods to answer long-standing questions and challenge traditional assumptions about the underlying patterns and contrasts in the plays of Shakespeare and his contemporaries, Style, Computers, and Early Modern Drama sheds light on, for example, different linguistic usages between plays written in verse and prose, company styles and different character types. As a shift from a canonical survey to a corpus-based literary history founded on a statistical analysis of language, this book represents a fundamentally new approach to the study of English Renaissance literature and proposes a new model and rationale for future computational scholarship in early modern literary studies.
Digital publishing, from early ventures in fixed media (diskette and CD-ROM) through to editions designed for the Web, tablets, and phones, radically transforms the creation, remediation, and dissemination of Shakespearean texts. Likewise, digital technologies reshape the performance of William Shakespeare’s plays through the introduction of new modes of capture and delivery, as well as the adaptation of social media, virtual reality, video gaming, and motion capture in stage and screen productions. With the aid of the computer, Shakespearean texts, places, and spaces can be “modeled” in new and sophisticated ways, including algorithmic approaches to questions of Shakespearean authorship and chronology, the virtual 3D reconstruction of now-lost playhouses, and historical geospatial mapping of Shakespeare’s London.