At present, supporting e-learning with interactive virtual campuses is a future goal in education. Models that measure the levels of acceptance, performance, and academic efficiency have been recently developed. In light of the above, we carried out a study to evaluate a model for which architecture design, configuration, metadata, and statistical coefficients were obtained using four Learning Management Systems (LMSs). That allowed us to determine reliability, accuracy, and correlation, using and integrating the factors that other researchers have previously used, only using isolated models, such as Anxiety–Innovation (AI), Utility and Use (UU), Tools Learning (TL), System Factors (SF), Access Strategies (AS), Virtual Library (VL), and Mobile Use (MU). The research was conducted over one year in nine groups. The results from an LMS Classroom, architecturally and configuration-wise, had the highest level of performance, with an average of 73% when evaluated using statistical coefficients. The LMS Classroom had a good acceptance and a greater impact: SF, 82%, AI, 80%, and VL, 43%, while out of the seven factors, those with the most significant impact on academic efficiency were TL, 80%, VL, 82%, and MU, 85%.
Nowadays the use of mobile applications has contributed in different areas of engineering, the following project presents the development of a mobile application for the chemistry area, which allowed the effective management of substances following the Official Mexican Norm NOM-018-STPS-2015. The utilized method for the development of the application is scrum; which is an agile framework that allows collaboration, self-organization, early delivery, transparency beyond others; the workgroup was formed by students and teachers of the divisions of technologies of the information and communication and pharmaceutical and industrial chemistry. The initiative of implementing a mobile application for devices with an android operating system, with an API greater or equal to 4.4 allowed a highly effective, optimizing the management of the control of chemical substances used by students and teachers, Streamlining the process of returning the laboratory supplies and guaranteeing the fulfillment of the learning process in the laboratories of the technological university of San Juan Del Rio, it was implemented with students of Industrial and pharmaceutical chemistry engineering, where 86% of the users affirmed to be satisfied with the mobile application.
Se propone un método basado en la distancia de Hellinger y la función de densidad de probabilidad de señales (Photo Response Non-Uniformity [PRNU]) para identificar el dispositivo de captura de imágenes digitales. El método asocia una imagen digital no modificada (imagen en disputa) con uno de un conjunto de dispositivos de captura candidatos, al comparar la huella digital insertada en la imagen en disputa contra la base de datos creada con las huellas digitales de los dispositivos de captura. El método propuesto se implementó en MatlabTM para demostrar su funcionamiento, luego se comparó en un caso de estudio controlado contra dos métodos diferentes: uno propuesto por Goljan et al. (2009) con un porcentaje de similitud promedio del 100% y el otro por Quintanar-Reséndiz et al. (2021) con el 99.35%, y para el método propuesto resultó ser de 97.68%.
The main goal of this work is to show results obtained from a software called "Access Control by Contingency COVID-19" which allows the institution control the access to facilities after returning from COVID pandemic in order to avoid crowds of people, this software will help avoid COVID-19 infections .The methodology used for this project was Scrum ,since the development of the project required mainly a constant testing and delivery follow-up, prioritizing activities and adapting changes for greater flexibility to modifications to achieve the main objective in a established time. Currently web applications are being used as a resource in order to put together different projects, in this case health control and University access, applying a survey to generate a QR code with which people will be able to enter the university facilities, this code is read by a mobile application that sends data via wifi to a desktop application that is in charge for validating and recording student`s data, employees and external personnel accessing the institution facilities.
The information and communication technologies-ICT, have more use with the implementation of Learning Management System-LMS; The present study was carried out to evaluate the use of four LMS in a university, to identify acceptance and performance, through the student's inputs, the LMS used: Edmodo, Classroom, Schoology and Moodle, the methodology consisted of 4 stages; 1) LMS selection, 2) conFiguretion LMS, 3) evaluation of acceptance factors and 4) calculation of statistical coefficients. The results obtained from the four LMS, Google Classroom in its conFiguretion has the highest level of performance, with an average of 73%; while for the statistical coefficients; Of seven factors evaluated for the level of acceptance, those with the greatest preference for the learners were System Factors FS (82%), Anxiety and innovationAI (80%) and Virtual Library BV (43%).
The technologies of the information nowadays are essential in the development of our daily life. They have been reflected in various activities and serve the purpose of integrating various branches of science. Having this in mind, the development team achieved to identify that in the division of chemistry at the technological university of San Juan del Rio, there was the necessity to have a web platform to consult the substances that are in storage. And also provide a tool for the implementation of the official Mexican norm NOM-018-STPS-2015 which has the purpose of identifying the dangers and risks of dangerous chemical substances through the use of pictograms. The software development stages were implemented using XP (Xtreme Programming) being that it’s an agile methodology and it allows to prioritize tasks according to the client’s requirements, using the programming languages PHP 7, MySQL and HTML 5. The acquired result was a web system with the modules of queries, substances information, which was used by students of chemistry engineering who evaluated the platform via a survey, and accomplished a 75% of satisfaction.
Information technologies have become necessary in the area of the health sector, with the new trends that are emerging, this work aims to develop a prototype of a smart cane to improve travel, allowing to avoid obstacles that obstruct the path of visually impaired people. The methodology used was traditional through the stages of analysis, planning, design, development, testing and implementation, for the development of this prototype the Arduino IDE software was used, using as controller an ARDUINO ONE, for the control of distances, it was used HC-04 ultrasonic sensors, transmitting signals through the vibrating motor and a buzzer that emits a different sound depending on the programming of the ultrasonic sensors. All these connections were linked to an experimental table called Protoboard, which are directed to the ARDUINO ONE board. The final product allowed to have a cane that was tested with, people with visual weakness, the functionality was measured with a questionnaire that evaluated the mobility function and the results were greater than 80% of acceptance
The classroom has not changed much since its inception as everyday places where knowledge is acquired at all school levels. Currently, our education has progressed moderately, although there is still much to be done in education and teaching aids. Students nowadays, regardless of their age, are growing in contact with a technological world which provides them with quick, easy and often low quality information. Due to this, and taking advantage of current technological resources, a didactic interface was designed through a web environment open access. This interface has pneumatics material for the moment and allows to provide support to technical subjects through videos. Six videos were created and upload them in the developed platforms, which allow generating a better academic performance, the number of accesses to the platform and the reproductions of the videos allows observing the acceptance of the proposal that potentially will grow in time and options. Was applied a quiz to students of the engineering in mechatronics career of the UTSJR, where more than 70% they thought that the videos help them with understanding of their subjects and the students preferred that they make the videos.
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