This article is a summary of the experiences of the Florida Institute for Human & Machine Cognition (IHMC) team during the DARPA Robotics Challenge (DRC) Trials. The primary goal of the DRC is to develop robots capable of assisting humans in responding to natural and manmade disasters. The robots are expected to use standard tools and equipment to accomplish the mission. The DRC Trials consisted of eight different challenges that tested robot mobility, manipulation, and control under degraded communications and time constraints. Team IHMC competed using the Atlas humanoid robot made by Boston Dynamics. We competed against 16 international teams and placed second in the competition. This article discusses the challenges we faced in transitioning from simulation to hardware. It also discusses the lessons learned both during the competition and in the months of preparation leading up to it. The lessons address the value of reliable hardware and solid software practices. They also cover effective approaches to bipedal walking and designing for human‐robot teamwork. Lastly, the lessons present a philosophical discussion about choices related to designing robotic systems.
This article presents a retrospective analysis of Team IHMC's experience throughout the DARPA Robotics Challenge (DRC), where we took first or second place overall in each of the three phases. As an extremely demanding challenge typical of DARPA, the DRC required rapid research and development to push the boundaries of robotics and set a new benchmark for complex robotic behavior. We present how we addressed each of the eight tasks of the DRC and review our performance in the Finals. While the ambitious competition schedule limited extensive experimentation, we will review the data we collected during the approximately three years of our participation. We discuss some of the significant lessons learned that contributed to our success in the DRC. These include hardware lessons, software lessons, and human-robot integration lessons. We describe refinements to the coactive design methodology that helped our designers connect human-machine interaction theory to both implementation and empirical data. This approach helped our team focus our limited resources on the issues most critical to success. In addition to helping readers understand our experiences in developing on a Boston Dynamics Atlas robot for the DRC, we hope this article will provide insights that apply more widely to robotics development and design of human-machine systems. C 2016 Wiley Periodicals, Inc.
Interpreting surroundings through the senses often relies on visual channels for a full interpretation of the environment. Our approach substitutes this use of vision by integrating haptic feedback with the sensory data from the depth camera system packaged within the Microsoft Kinect.
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