Input HR RGB images and LR depth mapsOutput HR albedo and depth maps Relighting Figure 1: Given an RGB-D sequence of n ≥ 4 low-resolution (320 × 240 px) depth maps and high-resolution (1280 × 1024 px) RGB images acquired from the same viewing angle but under varying, unknown lighting, high-resolution depth and reflectance maps are estimated by combining super-resolution and photometric stereo within a variational framework. AbstractA novel depth super-resolution approach for RGB-D sensors is presented. It disambiguates depth super-resolution through high-resolution photometric clues and, symmetrically, it disambiguates uncalibrated photometric stereo through low-resolution depth cues. To this end, an RGB-D sequence is acquired from the same viewing angle, while illuminating the scene from various uncalibrated directions. This sequence is handled by a variational framework which fits high-resolution shape and reflectance, as well as lighting, to both the low-resolution depth measurements and the high-resolution RGB ones. The key novelty consists in a new PDE-based photometric stereo regularizer which implicitly ensures surface regularity. This allows to carry out depth super-resolution in a purely data-driven manner, without the need for any ad-hoc prior or material calibration. Realworld experiments are carried out using an out-of-the-box RGB-D sensor and a hand-held LED light source.
Photometric stereo (PS) techniques nowadays remain constrained to an ideal laboratory setup where modeling and calibration of lighting is amenable. To eliminate such restrictions, we propose an efficient principled variational approach to uncalibrated PS under general illumination. To this end, the Lambertian reflectance model is approximated through a spherical harmonic expansion, which preserves the spatial invariance of the lighting. The joint recovery of shape, reflectance and illumination is then formulated as a single variational problem. There the shape estimation is carried out directly in terms of the underlying perspective depth map, thus implicitly ensuring integrability and bypassing the need for a subsequent normal integration. To tackle the resulting nonconvex problem numerically, we undertake a two-phase procedure to initialize a balloon-like perspective depth map, followed by a "lagged" block coordinate descent scheme. The experiments validate efficiency and robustness of this approach. Across a variety of evaluations, we are able to reduce the mean angular error consistently by a factor of 2-3 compared to the state-of-the-art. * Authors contributed equally. 1 https://github.com/zhenzhangye/general_ups
We put forward a principled variational approach for up-sampling a single depth map to the resolution of the companion color image provided by an RGB-D sensor. We combine heterogeneous depth and color data in order to jointly solve the ill-posed depth super-resolution and shapefrom-shading problems. The low-frequency geometric information necessary to disambiguate shape-from-shading is extracted from the low-resolution depth measurements and, symmetrically, the high-resolution photometric clues in the RGB image provide the high-frequency information required to disambiguate depth super-resolution.
This study explores the use of photometric techniques (shape-from-shading and uncalibrated photometric stereo) for upsampling the low-resolution depth map from an RGB-D sensor to the higher resolution of the companion RGB image. A single-shot variational approach is first put forward, which is effective as long as the target's reflectance is piecewise-constant. It is then shown that this dependency upon a specific reflectance model can be relaxed by focusing on a specific class of objects (e.g., faces), and delegate reflectance estimation to a deep neural network. A multi-shot strategy based on randomly varying lighting conditions is eventually discussed. It requires no training or prior on the reflectance, yet this comes at the price of a dedicated acquisition setup. Both quantitative and qualitative evaluations illustrate the effectiveness of the proposed methods on synthetic and real-world scenarios.
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