Identifying relevant stimuli that help generate solutions of desired novelty and quality is challenging in analogical design. To quell this challenge, the multifaceted effects of using stimuli which are located at various analogical distances to the design problem on the novelty and quality of concepts generated using the stimuli are studied in this research. Data from a design project involving 105 student designers, individually generating 226 concepts of spherical rolling robots, are collected. From these data, 138 concepts generated with patents as stimuli and the patents used are analyzed. Analogical distance of a patent is measured in terms of knowledge similarity between technology classes constituting the patent and design problem domain of spherical rolling robots. The key observations are (a) technology classes in closer than farther distances from the design problem are used more frequently to generate concepts, (b) as analogical distance increases the novelty of concepts increases, and (c) as analogical distance decreases the quality of concepts increases.
Data-driven engineering designers often search for design precedents in patent databases to learn about relevant prior arts, seek design inspiration, or assess the novelty of their own new inventions. However, patent retrieval relevant to the design of a specific product or technology is often unstructured and unguided, and the resultant patents do not sufficiently or accurately capture the prior design knowledge base. This paper proposes an iterative and heuristic methodology to comprehensively search for patents as precedents of the design of a specific technology or product for data-driven design. The patent retrieval methodology integrates the mining of patent texts, citation relationships, and inventor information to identify relevant patents; particularly, the search keyword set, citation network, and inventor set are expanded through the designer's heuristic learning from the patents identified in prior iterations. The method relaxes the requirement for initial search keywords while improving patent retrieval completeness and accuracy. We apply the method to identify self-propelled spherical rolling robot (SPSRRs) patents. Furthermore, we present two approaches to further integrate, systemize, visualize, and make sense of the design information in the retrieved patent data for exploring new design opportunities. Our research contributes to patent data-driven design.
There are growing efforts to mine public and common-sense semantic network databases for engineering design ideation stimuli. However, there is still a lack of design ideation aids based on semantic network databases that are specialized in engineering or technology-based knowledge. In this study, we present a new methodology of using the Technology Semantic Network (TechNet) to stimulate idea generation in engineering design. The core of the methodology is to guide the inference of new technical concepts in the white space surrounding a focal design domain according to their semantic distance in the large TechNet, for potential syntheses into new design ideas. We demonstrate the effectiveness in general, and use strategies and ideation outcome implications of the methodology via a case study of flying car design idea generation.
Traditionally, design opportunities and directions are conceived based on expertise, intuition, or time-consuming user studies and marketing research at the fuzzy front end of the design process. Herein, we propose the use of the total technology space map (TSM) as a visual ideation aid for rapidly conceiving high-level design opportunities. The map is comprised of various technology domains positioned according to knowledge proximity, which is measured based on a large quantity of patent data. It provides a systematic picture of the total technology space to enable stimulated ideation beyond the designer's knowledge. Designers can browse the map and navigate various technologies to conceive new design opportunities that relate different technologies across the space. We demonstrate the process of using TSM as a rapid ideation aid and then analyze its applications in two experiments to show its effectiveness and limitations. Furthermore, we have developed a cloud-based system for computer-aided ideation, that is, InnoGPS, to integrate interactive map browsing for conceiving high-level design opportunities with domain-specific patent retrieval for stimulating concrete technical concepts, and to potentially embed machine-learning and artificial intelligence in the map-aided ideation process.
Human-computer hybrid teams can meet challenges in designing complex engineered systems. However, the understanding of interaction in the hybrid teams is lacking. We review the literature and identify four key attributes to construct design research platforms that support multi-phase design, hybrid teams, multiple design scenarios, and data logging. Then, we introduce a platform for unmanned aerial vehicle (UAV) design embodying these attributes. With the platform, experiments can be conducted to study how designers and intelligent computational agents interact, support, and impact each other.
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