International audienceWe study the question of feature sets for robust visual object recognition, adopting linear SVM based human detection as a test case. After reviewing existing edge and gradient based descriptors, we show experimentally that grids of Histograms of Oriented Gradient (HOG) descriptors significantly outperform existing feature sets for human detection. We study the influence of each stage of the computation on performance, concluding that fine-scale gradients, fine orientation binning, relatively coarse spatial binning, and high-quality local contrast normalization in overlapping descriptor blocks are all important for good results. The new approach gives near-perfect separation on the original MIT pedestrian database, so we introduce a more challenging dataset containing over 1800 annotated human images with a large range of pose variations and backgrounds
This paper is a survey of the theory and methods of photogrammetric bundle adjustment, aimed at potential implementors in the computer vision community. Bundle adjustment is the problem of refining a visual reconstruction to produce jointly optimal structure and viewing parameter estimates. Topics covered include: the choice of cost function and robustness; numerical optimization including sparse Newton methods, linearly convergent approximations, updating and recursive methods; gauge (datum) invariance; and quality control. The theory is developed for general robust cost functions rather than restricting attention to traditional nonlinear least squares.
Abstract. Recognition in uncontrolled situations is one of the most important bottlenecks for practical face recognition systems. We address this by combining the strengths of robust illumination normalization, local texture based face representations and distance transform based matching metrics. Specifically, we make three main contributions: (i) we present a simple and efficient preprocessing chain that eliminates most of the effects of changing illumination while still preserving the essential appearance details that are needed for recognition; (ii) we introduce Local Ternary Patterns (LTP), a generalization of the Local Binary Pattern (LBP) local texture descriptor that is more discriminant and less sensitive to noise in uniform regions; and (iii) we show that replacing local histogramming with a local distance transform based similarity metric further improves the performance of LBP/LTP based face recognition. The resulting method gives state-of-the-art performance on three popular datasets chosen to test recognition under difficult illumination conditions: Face Recognition Grand Challenge version 1 experiment 4, Extended Yale-B, and CMU PIE.
International audienceDetecting humans in films and videos is a challenging problem owing to the motion of the subjects, the camera and the background and to variations in pose, appearance, clothing, illumination and background clutter. We develop a detector for standing and moving people in videos with possibly moving cameras and backgrounds, testing several different motion coding schemes and showing empirically that orientated histograms of differential optical flow give the best overall performance. These motion-based descriptors are combined with our Histogram of Oriented Gradient appearance descriptors. The resulting detector is tested on several databases including a challenging test set taken from feature films and containing wide ranges of pose, motion and background variations, including moving cameras and backgrounds. We validate our results on two challenging test sets containing more than 4400 human examples. The combined detector reduces the false alarm rate by a factor of 10 relative to the best appearance-based detector, for example giving false alarm rates of 1 per 20,000 windows tested at 8% miss rate on our Test Set 1
International audienceThe PASCAL Visual Object Classes Challenge ran from February to March 2005. The goal of the challenge was to recognize objects from a number of visual object classes in realistic scenes (i.e. not pre-segmented objects). Four object classes were selected: motorbikes, bicycles, cars and people. Twelve teams entered the challenge. In this chapter we provide details of the datasets, algorithms used by the teams, evaluation criteria, and results achieved
Abstract. Bag-of-features representations have recently become popular for content based image classification owing to their simplicity and good performance. They evolved from texton methods in texture analysis. The basic idea is to treat images as loose collections of independent patches, sampling a representative set of patches from the image, evaluating a visual descriptor vector for each patch independently, and using the resulting distribution of samples in descriptor space as a characterization of the image. The four main implementation choices are thus how to sample patches, how to describe them, how to characterize the resulting distributions and how to classify images based on the result. We concentrate on the first issue, showing experimentally that for a representative selection of commonly used test databases and for moderate to large numbers of samples, random sampling gives equal or better classifiers than the sophisticated multiscale interest operators that are in common use. Although interest operators work well for small numbers of samples, the single most important factor governing performance is the number of patches sampled from the test image and ultimately interest operators can not provide enough patches to compete. We also study the influence of other factors including codebook size and creation method, histogram normalization method and minimum scale for feature extraction.
Abstract-We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor prior labelling of body parts in the image. Instead, it recovers pose by direct nonlinear regression against shape descriptor vectors extracted automatically from image silhouettes. For robustness against local silhouette segmentation errors, silhouette shape is encoded by histogram-of-shape-contexts descriptors. We evaluate several different regression methods: ridge regression, Relevance Vector Machine (RVM) regression and Support Vector Machine (SVM) regression over both linear and kernel bases. The RVMs provide much sparser regressors without compromising performance, and kernel bases give a small but worthwhile improvement in performance. Loss of depth and limb labelling information often makes the recovery of 3D pose from single silhouettes ambiguous. We propose two solutions to this: the first embeds the method in a tracking framework, using dynamics from the previous state estimate to disambiguate the pose; the second uses a mixture of regressors framework to return multiple solutions for each silhouette. We show that the resulting system tracks long sequences stably, and is also capable of accurately reconstructing 3D human pose from single images, giving multiple possible solutions in ambiguous cases. For realism and good generalization over a wide range of viewpoints, we train the regressors on images resynthesized from real human motion capture data. The method is demonstrated on a 54-parameter full body pose model, both quantitatively on independent but similar test data, and qualitatively on real image sequences. Mean angular errors of 4-5 degrees are obtained -a factor of 3 better than the current state of the art for the much simpler upper body problem.
We introduce a novel method for face recognition from image sets. In our setting each test and training example is a set of images of an individual's face, not just a single image, so recognition decisions need to be based on comparisons of image sets. Methods for this have two main aspects: the models used to represent the individual image sets; and the similarity metric used to compare the models. Here, we represent images as points in a linear or affine feature space and characterize each image set by a convex geometric region (the affine or convex hull) spanned by its feature points. Set dissimilarity is measured by geometric distances (distances of closest approach) between convex models. To reduce the influence of outliers we use robust methods to discard input points that are far from the fitted model. The kernel trick allows the approach to be extended to implicit feature mappings, thus handling complex and nonlinear manifolds of face images. Experiments on two public face datasets show that our proposed methods outperform a number of existing state-of-the-art ones.
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