In recent years, digital endoscopy has established as key technology for medical screenings and minimally invasive surgery. Since then, various research communities with manifold backgrounds have picked up on the idea of processing and automatically analyzing the inherently available video signal that is produced by the endoscopic camera. Proposed works mainly include image processing techniques, pattern recognition, machine learning methods and Computer Vision algorithms. While most contributions deal with realtime assistance at procedure time, the post-procedural processing of recorded videos is still in its infancy. Many post-processing problems are based on typical Multimedia methods like indexing, retrieval, summarization and video interaction, but have only been sparsely addressed so far for this domain. The goals of this survey are (1) to introduce this research field to a broader audience in the Multimedia community to stimulate further research, (2) to describe domain-specific characteristics of endoscopic videos that need to be addressed in a pre-processing step, and (3) to systematically bring together the very diverse research results for the first time to provide a broader overview of related research that is currently not perceived as belonging together.
This work summarizes the findings of the 7th iteration of the Video Browser Showdown (VBS) competition organized as a workshop at the 24th International Conference on Multimedia Modeling in Bangkok. The competition focuses on video retrieval scenarios in which the searched scenes were either previously observed or described by another person (i.e., an example shot is not available). During the event, nine teams competed with their video retrieval tools in providing access to a shared video collection with 600 hours of video content. Evaluation objectives, rules, scoring, tasks, and all participating tools are described in the article. In addition, we provide some insights into how the different teams interacted with their video browsers, which was made possible by a novel interaction logging mechanism introduced for this iteration of the VBS. The results collected at the VBS evaluation server confirm that searching for one particular scene in the collection when given a limited time is still a challenging task for many of the approaches that were showcased during the event. Given only a short textual description, finding the correct scene is even harder. In ad hoc search with multiple relevant scenes, the tools were mostly able to find at least one scene, whereas recall was the issue for many teams. The logs also reveal that even though recent exciting advances in machine learning narrow the classical semantic gap problem, user-centric interfaces are still required to mediate access to specific content. Finally, open challenges and lessons learned are presented for future VBS events.
There is a long history of repeatable and comparable evaluation in Information Retrieval (IR). However, thus far, no shared test collection exists that has been designed to support interactive lifelog retrieval. In this paper we introduce the LSC2018 collection, that is designed to evaluate the performance of interactive retrieval systems. We describe the features of the dataset and we report on the outcome of the first Lifelog Search Challenge (LSC), which used the dataset in an interactive competition at ACM ICMR 2018.
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