We describe a new signal processing technique for cochlear implants using a psychoacoustic-masking model. The technique is based on the principle of a so-called "NofM" strategy. These strategies stimulate fewer channels ( ) per cycle than active electrodes (NofM; ). In "NofM" strategies such as ACE or SPEAK, only the channels with higher amplitudes are stimulated. The new strategy is based on the ACE strategy but uses a psychoacoustic-masking model in order to determine the essential components of any given audio signal. This new strategy was tested on device users in an acute study, with either 4 or 8 channels stimulated per cycle. For the first condition (4 channels), the mean improvement over the ACE strategy was . For the second condition (8 channels), no significant difference was found between the two strategies.
For a long time, many popular listening test methods, such as ITU-R BS.1534 (MUSHRA), could not be carried out as web-based listening tests, since established web standards did not support all required audio processing features. With the standardization of the Web Audio API, the required features became available and, therefore, also the possibility to implement a wide range of established methods as web-based listening tests. In order to simplify the implementation of MUSHRA listening tests, the development of webMUSHRA was started. By utilizing webMUSHRA, experimenters can configure web-based MUSHRA listening tests without the need of web programming expertise. Today, webMUSHRA supports many more listening test methods, such as ITU-R BS.1116 and forced-choice procedures. Moreover, webMUSHRA is highly customizable and has been used in many auditory studies for different purposes.
This paper proposes a versatile perceptual audio coding method that achieves high compression ratios and is capable of low encoding/decoding delay. It accommodates a variety of source signals (including both music and speech) with different sampling rates. It is based on separating irrelevance and redundancy reductions into independent functional units. This contrasts traditional audio coding where both are integrated within the same subband decomposition. The separation allows for the independent optimization of the irrelevance and redundancy reduction units. For both reductions, we rely on adaptive filtering and predictive coding as much as possible to minimize the delay. A psycho-acoustically controlled adaptive linear filter is used for the irrelevance reduction, and the redundancy reduction is carried out by a predictive lossless coding scheme, which is termed weighted cascaded least mean squared (WCLMS) method. Experiments are carried out on a database of moderate size which contains mono-signals of different sampling rates and varying nature (music, speech, or mixed). They show that the proposed WCLMS lossless coder outperforms other competing lossless coders in terms of compression ratios and delay, as applied to the pre-filtered signal. Moreover, a subjective listening test of the combined pre-filter/lossless coder and a state-of-the-art perceptual audio coder (PAC) shows that the new method achieves a comparable compression ratio and audio quality with a lower delay
Estimating the maximum number of concurrent speakers from single-channel mixtures is a challenging problem and an essential first step to address various audio-based tasks such as blind source separation, speaker diarization, and audio surveillance. We propose a unifying probabilistic paradigm, where deep neural network architectures are used to infer output posterior distributions. These probabilities are in turn processed to yield discrete point estimates. Designing such architectures often involves two important and complementary aspects that we investigate and discuss. First, we study how recent advances in deep architectures may be exploited for the task of speaker count estimation. In particular, we show that convolutional recurrent neural networks outperform recurrent networks used in a previous study when adequate input features are used. Even for short segments of speech mixtures, we can estimate up to five speakers, with a significantly lower error than other methods. Second, through comprehensive evaluation, we compare the best-performing method to several baselines, as well as the influence of gain variations, different datasets, and reverberation. The output of our proposed method is compared to human performance. Finally, we give insights into the strategy used by our proposed method.
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