Translucency is an important aspect of material appearance. To some extent, humans are able to estimate translucency in a consistent way across different shapes and lighting conditions, i.e., to exhibit translucency constancy. However, Fleming and Bülthoff (2005) have shown that that there can be large failures of constancy, with lighting direction playing an important role. In this paper, we explore the interaction of shape, illumination, and degree of translucency constancy more deeply by including in our analysis the variations in translucent appearance that are induced by the shape of the scattering phase function. This is an aspect of translucency that has been largely neglected. We used appearance matching to measure how perceived translucency depends on both lighting and phase function. The stimuli were rendered scenes that contained a figurine and the lighting direction was represented by spherical harmonic basis function. Observers adjusted the density of a figurine under one lighting condition to match the material property of a target figurine under another lighting condition. Across the trials, we varied both the lighting direction and the phase function of the target. The phase functions were sampled from a 2D space proposed by Gkioulekas et al. (2013) to span an important range of translucent appearance. We find the degree of translucency constancy depends strongly on the phase function's location in the same 2D space, suggesting that the space captures useful information about different types of translucency. We also find that the geometry of an object is important. We compare the case of a torus, which has a simple smooth shape, with that of the figurine, which has more complex geometric features. The complex shape shows a greater range of apparent translucencies and a higher degree of constancy failure. In summary, humans show significant failures of translucency constancy across changes in lighting direction, but the effect depends both on the shape complexity and the translucency phase function.
Multiple scattering contributes critically to the characteristic translucent appearance of food, liquids, skin, and crystals; but little is known about how it is perceived by human observers. This paper explores the perception of translucency by studying the image effects of variations in one factor of multiple scattering: the phase function. We consider an expanded space of phase functions created by linear combinations of Henyey-Greenstein and von Mises-Fisher lobes, and we study this physical parameter space using computational data analysis and psychophysics.Our study identifies a two-dimensional embedding of the physical scattering parameters in a perceptually-meaningful appearance space. Through our analysis of this space, we find uniform parameterizations of its two axes by analytical expressions of moments of the phase function, and provide an intuitive characterization of the visual effects that can be achieved at different parts of it. We show that our expansion of the space of phase func- Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies show this notice on the first page or initial screen of a display along with the full citation. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, to redistribute to lists, or to use any component of this work in other works requires prior specific permission and/or a fee. Permissions may be requested from Publications Dept., ACM, Inc., 2 Penn Plaza, Suite 701, New York, NY 10121-0701 USA, fax +1 (212) 869-0481, or permissions@acm.org. © YYYY ACM 0730-0301/YYYY/13-ARTXXX $10.00 DOI 10.1145/XXXXXXX.YYYYYYY http://doi.acm.org/10.1145/XXXXXXX.YYYYYYY tions enlarges the range of achievable translucent appearance compared to traditional single-parameter phase function models. Our findings highlight the important role phase function can have in controlling translucent appearance, and provide tools for manipulating its effect in material design applications.
Two experiments explore the color perception of objects in complex scenes. The first experiment examines the color perception of objects across variation in surface gloss. Observers adjusted the color appearance of a matte sphere to match that of a test sphere. Across conditions we varied the body color and glossiness of the test sphere. The data indicate that observers do not simply match the average light reflected from the test. Indeed, the visual system compensates for the physical effect of varying the gloss, so that appearance is stabilized relative to what is predicted by the spatial average. The second experiment examines how people perceive color across locations on an object. We replaced the test sphere with a soccer ball that had one of its hexagonal faces colored. Observers were asked to adjust the match sphere have the same color appearance as this test patch. The test patch could be located at either an upper or lower location on the soccer ball. In addition, we varied the surface gloss of the entire soccer ball including the test patch!. The data show that there is an effect of test patch location on observers' color matching, but this effect is small compared to the physical change in the average light reflected from the test patch across the two locations. In addition, the effect of glossy highlights on the color appearance of the test patch was consistent with the results from Experiment 1.
Vision is difficult because images are ambiguous about the structure of the world. For object color, the ambiguity arises because the same object reflects a different spectrum to the eye under different illuminations. Human vision typically does a good job of resolving this ambiguity-an ability known as color constancy. The past 20 years have seen an explosion of work on color constancy, with advances in both experimental methods and computational algorithms. Here, we connect these two lines of research by developing a quantitative model of human color constancy. The model includes an explicit link between psychophysical data and illuminant estimates obtained via a Bayesian algorithm. The model is fit to the data through a parameterization of the prior distribution of illuminant spectral properties. The fit to the data is good, and the derived prior provides a succinct description of human performance.
Commercial off-the-shelf digital cameras are inexpensive and easy-to-use instruments that can be used for quantitative scientific data acquisition if images are captured in raw format and processed so that they maintain a linear relationship with scene radiance. Here we describe the image-processing steps required for consistent data acquisition with color cameras. In addition, we present a method for scene-specific color calibration that increases the accuracy of color capture when a scene contains colors that are not well represented in the gamut of a standard color-calibration target. We demonstrate applications of the proposed methodology in the fields of biomedical engineering, artwork photography, perception science, marine biology, and underwater imaging.
Figure 1. A sample of the fabrics in our collected database ranked according to stiffness predicted by our model. The top panel shows physical fabric samples hanging from a rod. The bottom panel shows a horizontal space × time slice of a video when the fabrics are blown by the same wind intensity. Bendable fabrics generally contain more high frequency motion than stiff fabrics.
Humans can often estimate tactile properties of objects from vision alone. For example, during online shopping, we can often infer material properties of clothing from images and judge how the material would feel against our skin. What visual information is important for tactile perception? Previous studies in material perception have focused on measuring surface appearance, such as gloss and roughness, and using verbal reports of material attributes and categories. However, in real life, predicting tactile properties of an object might not require accurate verbal descriptions of its surface attributes or categories. In this paper, we use tactile perception as ground truth to measure visual material perception. Using fabrics as our stimuli, we measure how observers match what they see (photographs of fabric samples) with what they feel (physical fabric samples). The data shows that color has a significant main effect in that removing color significantly reduces accuracy, especially when the images contain 3-D folds. We also find that images of draped fabrics, which revealed 3-D shape information, achieved better matching accuracy than images with flattened fabrics. The data shows a strong interaction between color and folding conditions on matching accuracy, suggesting that, in 3-D folding conditions, the visual system takes advantage of chromatic gradients to infer tactile properties but not in flattened conditions. Together, using a visual-tactile matching task, we show that humans use folding and color information in matching the visual and tactile properties of fabrics.
Human color constancy has been studied for over one hundred years, and there is extensive experimental data for the case where a spatially diffuse light source illuminates a set of flat matte surfaces. In natural viewing, however, three-dimensional objects are viewed in three-dimensional scenes. Little is known about color constancy for three-dimensional objects. We used a forced-choice task to measure the achromatic chromaticity of matte disks, matte spheres, and glossy spheres. In all cases, the test stimuli were viewed in the context of stereoscopically viewed graphics simulations of three-dimensional scenes, and we varied the scene illuminant. We studied conditions both where all cues were consistent with the simulated illuminant change (consistent-cue conditions) and where local contrast was silenced as a cue (reduced-cue conditions). We computed constancy indices from the achromatic chromaticities. To first order, constancy was similar for the three test object types. There was, however, a reliable interaction between test object type and cue condition. In the consistent-cue conditions, constancy tended to be best for the matte disks, while in the reduced-cue conditions constancy was best for the spheres. The presence of this interaction presents an important challenge for theorists who seek to generalize models that account for constancy for flat tests to the more general case of three-dimensional objects.
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