The latest advances in eHealth and mHealth have propitiated the rapidly creation and expansion of mobile applications for health care. One of these types of applications are the clinical decision support systems, which nowadays are being implemented in mobile apps to facilitate the access to health care professionals in their daily clinical decisions. The aim of this paper is twofold. Firstly, to make a review of the current systems available in the literature and in commercial stores. Secondly, to analyze a sample of applications in order to obtain some conclusions and recommendations. Two reviews have been done: a literature review on Scopus, IEEE Xplore, Web of Knowledge and PubMed and a commercial review on Google play and the App Store. Five applications from each review have been selected to develop an in-depth analysis and to obtain more information about the mobile clinical decision support systems. Ninety-two relevant papers and 192 commercial apps were found. Forty-four papers were focused only on mobile clinical decision support systems. One hundred seventy-one apps were available on Google play and 21 on the App Store. The apps are designed for general medicine and 37 different specialties, with some features common in all of them despite of the different medical fields objective. The number of mobile clinical decision support applications and their inclusion in clinical practices has risen in the last years. However, developers must be careful with their interface or the easiness of use, which can impoverish the experience of the users.
Suicide is the second cause of death in young people. The use of technologies as tools facilitates the detection of individuals at risk of suicide thus allowing early intervention and efficacy. Suicide can be prevented in many cases. Technology can help people at risk of suicide and their families. It could prevent situations of risk of suicide with the technological evolution that is increasing. This work is a systematic review of research papers published in the last ten years on technology for suicide prevention. In September 2017, the consultation was carried out in the scientific databases PubMed, ScienceDirect, PsycINFO, The Cochrane Library and Google Scholar. A general search was conducted with the terms "prevention" AND "suicide" AND "technology. More specific searches included technologies such as "Web", "mobile", "social networks", and others terms related to technologies. The number of articles found following the methodology proposed was 90, but only 30 are focused on the objective of this work. Most of them were Web technologies (51.61%), mobile solutions (22.58%), social networks (12.90%), machine learning (3.23%) and other technologies (9.68%). According to the results obtained, although there are technological solutions that help the prevention of suicide, much remains to be done in this field. Collaboration among technologists, psychiatrists, patients, and family members is key to advancing the development of new technology-based solutions that can help save lives.
BackgroundThe advances achieved in technology, medicine, and communications in the past decades have created an excellent scenario for the improvement and expansion of eHeath and mHealth in particular. Mobile phones, smartphones, and tablets are exceptional means for the application of mobile health, especially for those diseases and health conditions that are the deadliest worldwide.ObjectiveThe main aim of this paper was to compare the amount of research and the number of mobile apps dedicated to the diseases and conditions that are the leading causes of death according to the World Health Organization grouped by different income regions. These diseases and conditions were ischemic heart disease; stroke and other cerebrovascular diseases; lower respiratory infections; chronic obstructive pulmonary disease; diarrheal diseases; HIV/AIDS; trachea, bronchus, and lung cancers; malaria; and Alzheimer disease and other dementias.MethodsTwo reviews were conducted. In the first, the systems IEEE Xplore, Scopus, Web of Knowledge, and PubMed were used to perform a literature review of applications related to the mentioned diseases. The second was developed in the currently most important mobile phone apps stores: Google play, iTunes, BlackBerry World, and Windows Phone Apps+Games.ResultsSearch queries up to June 2013 located 371 papers and 557 apps related to the leading causes of death, and the following findings were obtained. Alzheimer disease and other dementias are included in the diseases with more apps, although it is not among the top 10 causes of death worldwide, whereas lower respiratory infections, the third leading cause of death, is one of the less researched and with fewer apps. Two diseases that are the first and second of low-income countries (lower respiratory infections and diarrheal diseases) have very little research and few commercial applications. HIV/AIDS, in the top 6 of low-income and middle-income zones, is one of the diseases with more research and applications, although it is not in the top 10 in high-income countries. Trachea, bronchus, and lung cancers are the third cause of death in high-income countries but are one of the least researched diseases with regard to apps.ConclusionsConcerning mobile apps, there is more work done in the commercial field than in the research field, although the distribution among the diseases is similar in both fields. In general, apps for common diseases of low- and middle-income countries are not as abundant as those for typical diseases of developed countries. Nevertheless, there are some exceptions such as HIV/AIDS, due to its important social conscience; and trachea, bronchus and lung cancers, which was totally unexpected.
Opinion Mining (OM) is a field of Natural Language Processing (NLP) that aims to capture human sentiment in the given text. With the ever-spreading of online purchasing websites, micro-blogging sites, and social media platforms, OM in online social media platforms has picked the interest of thousands of scientific researchers. Because the reviews, tweets and blogs acquired from these social media networks, act as a significant source for enhancing the decision making process. The obtained textual data (reviews, tweets, or blogs) are classified into three different class labels which are negative, neutral and positive for analyzing and extracting relevant information from the given dataset. In this contribution, we introduce an innovative MapReduce improved weighted ID3 decision tree classification approach for OM, which consists mainly of three aspects: Firstly We have used several feature extractors to efficiently detect and capture the relevant data from the given tweets, including N-grams or character-level, Bag-Of-Words, word embedding (GloVe, Word2Vec), FastText, and TF-IDF. Secondly, we have applied a multiple feature selector to reduce the high feature's dimensionality, including Chi-square, Gain Ratio, Information Gain, and Gini Index. Finally, we have employed the obtained features to carry out the classification task using an improved ID3 decision tree classifier, which aims to calculate the weighted information gain instead of information gain used in traditional ID3. In other words, to measure the weighted information gain for the current conditioned feature, we follow two steps: First, we compute the weighted correlation function of the current conditioned feature. Second, we multiply the obtained weighted correlation function by the information gain of this current conditioned feature. This work is implemented in a distributed environment using the Hadoop framework, with its programming framework MapReduce and its distributed file system HDFS. Its primary goal is to enhance the performance of a well-known ID3 classifier in terms of accuracy, execution time, and ability to handle the massive datasets. We have carried out several experiences that aims to assess the effectiveness of our suggested classifier compared to some other contributions chosen from the literature. The experimental results demonstrated that our ID3 classifier works better on COVID-19_Sentiments dataset than other classifiers in terms of Recall (85.72 %), specificity (86.51 %), error rate (11.18 %), false-positive rate (13.49 %), execution time (15.95s), kappa statistic (87.69 %), F1-score (85.54 %), classification rate (88.82 %), false-negative rate (14.28 %), precision rate (86.67 %), convergence (it convergent towards the iteration 90), stability (it is more stable with mean deviation standard equal to 0.12 %), and complexity (it requires much lower time and space computational complexity).
Background Mobile health apps are used to improve the quality of health care. These apps are changing the current scenario in health care, and their numbers are increasing. Objective We wanted to perform an analysis of the current status of mobile health technologies and apps for medical emergencies. We aimed to synthesize the existing body of knowledge to provide relevant insights for this topic. Moreover, we wanted to identify common threads and gaps to support new challenging, interesting, and relevant research directions. Methods We reviewed the main relevant papers and apps available in the literature. The Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) methodology was used in this review. The search criteria were adopted using systematic methods to select papers and apps. On one hand, a bibliographic review was carried out in different search databases to collect papers related to each application in the health emergency field using defined criteria. On the other hand, a review of mobile apps in two virtual storage platforms (Google Play Store and Apple App Store) was carried out. The Google Play Store and Apple App Store are related to the Android and iOS operating systems, respectively. Results In the literature review, 28 papers in the field of medical emergency were included. These studies were collected and selected according to established criteria. Moreover, we proposed a taxonomy using six groups of applications. In total, 324 mobile apps were found, with 192 identified in the Google Play Store and 132 identified in the Apple App Store. Conclusions We found that all apps in the Google Play Store were free, and 73 apps in the Apple App Store were paid, with the price ranging from US $0.89 to US $5.99. Moreover, 39% (11/28) of the included studies were related to warning systems for emergency services and 21% (6/28) were associated with disaster management apps.
In recent years, there has been a great development of software technology in the field of psychogeriatric research, helping to improve the quality of life of the elderly and preventing cognitive deterioration associated with aging, and thus decrease the possible dependence. The main objective of the present study is to evaluate the usability of the Long Lasting Memories program in elderly people with or without cognitive impairment in a region of Spain. For the study, users were classified into three groups: subjects with no cognitive impairment, with mild cognitive impairment and mild dementia, and they were given a usability questionnaire covering different variables. Of the 157 Spanish participants in the study, 84.1 percent answered the usability questionnaire, obtaining wide acceptance in all study groups regarding the usability of the Long Lasting Memories program. Current research begins to mark a new perspective that recognizes the need to establish a preventive strategy for degenerative diseases.
At present, with the growing number of Web 2.0 platforms such as Instagram, Facebook, and Twitter, users honestly communicate their opinions and ideas about events, services, and products. Owing to this rise in the number of social platforms and their extensive use by people, enormous amounts of data are produced hourly. However, sentiment analysis or opinion mining is considered as a useful tool that aims to extract the emotion and attitude from the user-posted data on social media platforms by using different computational methods to linguistic terms and various Natural Language Processing (NLP). Therefore, enhancing text sentiment classification accuracy has become feasible, and an interesting research area for many community researchers. In this study, a new Fuzzy Deep Learning Classifier (FDLC) is suggested for improving the performance of data-sentiment classification. Our proposed FDLC integrates Convolutional Neural Network (CNN) to build an effective automatic process for extracting the features from collected unstructured data and Feedforward Neural Network (FFNN) to compute both positive and negative sentimental scores. Then, we used the Mamdani Fuzzy System (MFS) as a fuzzy classifier to classify the outcomes of the two used deep (CNN+FFNN) learning models in three classes, which are: Neutral, Negative, and Positive. Also, to prevent the long execution time taking by our hybrid proposed FDLC, we have implemented our proposal under the Hadoop cluster. An experimental comparative study between our FDLC and some other suggestions from the literature is performed to demonstrate our offered classifier's effectiveness. The empirical result proved that our FDLC performs better than other classifiers in terms of true positive rate, true negative rate, false positive rate, false negative rate, error rate, precision, classification rate, kappa statistic, F1-score and time consumption, complexity, convergence, and stability.
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