Study assignment programs and study permits aim to meet the need for staff with certain skills or competencies. in the context of carrying out tasks and functions as well as organizational development, reducing the gap between competency standards and or position requirements with the competencies of Teachers who will fill positions, as well as increasing the knowledge, abilities, skills, attitudes, and professional personality of Teachers, as an integral part of the development plan teacher career. This of course requires a decision support system to be able to assist the Education Office in selecting teachers to provide teacher study permits and study assignments. Decision Support Systems (DSS) or Decision Support Systems (DSS) are computer-based systems that are interactive in assisting decision-makers by utilizing data and models to solve unstructured problems. In this study, the SMARTER method was used as a multi-criteria decision making. The purpose of this research is to assist the Education Office in making decisions when providing a determination of the redemption of study permits, and teacher study assignments as well as providing uniformity and legal certainty in the implementation of study assignments and study permits, and supporting teachers within the local government so that they can improve competence and be more professional in carrying out its duties and functions. Based on research that has been done using the SMARTER method, the sum of each criterion is 0.7840. This implementation produces information that is relatively fast, precise, and feasible to use for updating study permits and teacher learning assignments, and can be carried out without being constrained by time by implementing a web-based application.
The game is one of the big industries today and can be an alternative entertainment to spend holidays and free time and become a very fun activity for children and adults. The game can also be used as an interactive and attractive promotional media with the theme of traveling. One of the development methods that can support the game platform is Finite State Machine. This method is used to regulate the behavior of Non-Player Character (NPC) in order to guide players to complete the game. The results of the study showed that "Explores The Tenggarong City" game is based on Android, has an interesting gameplay and makes the process of knowledge about destination very enjoyable so that players are expected to know information about the destination in Tenggarong City. This research contributes to the development of NPC and FSM in promotional games.
Information System Success Analysis is a structured process of objects, with certain tools, with the aim of knowing whether the information system is successful or not in its application and getting the desired results from the object of research. In this study the data collection methods to be used were questionnaires, interviews, and literature study which were the theoretical foundations to be used. The model to be used is DeLone and McLean with SMP Negeri 16 Samarinda as a case study. With this research using the DeLone and McLean models, it aims to find out how successful the New Student Admissions (PPDB) information system is from the user's point of view, where the users are prospective students and the PPDB committee and whether the PPDB Online information system is very useful or not.
Location-based service systems or better known as Location-Based Services (LBS) are information services in the form of geographic information accessed using a smartphone via a mobile network connection for precise mapping. This research focuses on profile information and routes for office locations, places of worship, health, schools, emergency places, markets, sports facilities and infrastructure, companies and ATMs in Paser Belengkong District with location points that utilize the Location Manager Application Programming Interface technology. (API maps) and Location Provider (API Location) from Google. The data collection method used was interviews by asking questions related to important location data in Paser Belengkong District. By way of observation, namely by making direct observations of the villages in Paser Belengkong District. In this research the system development method uses the waterfall and the testing techniques used are Black Box and Beta Testing. The supporting software used is Android Studio, Xampp, Sublime Text, Google Maps and software design using the Unified Modeling Language (UML) modeling system, Use Case Diagrams, Activity Diagrams, Sequence Diagrams and Class Diagrams. Test results by utilizing Location Based Service Technology which combines Geographic Information System, Internet Service
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