Episodic memory is typically studied under conditions that treat participants as passive agents. Here we sought to explore how actively engaging in ongoing naturalistic occurrences affects long-term episodic memory. Participants viewed 40 short movie clips that depicted a protagonist that conversed with the participants. In each clip, they were either offered the chance to (supposedly) determine the clip's continuation (active condition), or let the computer decide for them (passive condition). Participants returned either two days or one week after the experience to undergo a true/false memory test for the clips' details and a two-alternative recognition test for the choices made. Memory performance for both groups was superior for information and choices conveyed in the active vs. passive condition. These findings suggest that the sense of actively influencing the unfolding of events is beneficial to long-term memory of the experience at large, baring potential interventions in the fields of education and cognitive enhancement.
Two main models have been proposed to describe how visual working memory (WM) allocates its capacity: the slot-model and the continuous resource-model. The purpose of the current study was to test a direct prediction of the resource model suggesting that WM can trade-off between the quantity and quality of the encoded information. Previous research reported equivocal results, with studies that failed to find such a trade-off and other studies that reported a trade-off. Following the design of previous studies, in Experiment 1 we replicated this trade-off, by presenting the memory array for 1200 ms. Experiment 2 failed to observe a trade-off between quantity and quality using a memory array interval of 300 ms (a standard interval for visual WM). Experiment 3 again failed to find this trade-off, when reinstating the 1200 ms memory array interval but adding an articulatory suppression manipulation. We argue that while participants can trade quantity for quality, this pattern depends on verbal encoding and transfer to long-term memory processes that were possible to perform only during the long retention interval. When these processes were eliminated, the trade-off disappeared. Thus, we didn’t find any evidence that the trade-off between quantity for quality can occur within visual WM.
Decision making can be shaped both by trial-and-error experiences and by memory of unique contextual information. Moreover, these types of information can be acquired either by means of active experience or by observing others behave in similar situations. The interactions between reinforcement learning parameters that inform decision updating and memory formation of declarative information in experienced and observational learning settings are, however, unknown. In the current study, participants took part in a probabilistic decision-making task involving situations that either yielded similar outcomes to those of an observed player or opposed them. By fitting alternative reinforcement learning models to each subject, we discerned participants who learned similarly from experience and observation from those who assigned different weights to learning signals from these two sources. Participants who assigned different weights to their own experience versus those of others displayed enhanced memory performance as well as subjective memory strength for episodes involving significant reward prospects. Conversely, memory performance of participants who did not prioritize their own experience over others did not seem to be influenced by reinforcement learning parameters. These findings demonstrate that interactions between implicit and explicit learning systems depend on the means by which individuals weigh relevant information conveyed via experience and observation.
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