Abstract-Realitas tertambah, atau kadang dikenal dengan singkatan bahasa Inggrisnya AR (augmented reality), adalah teknologi yang menggabungkan benda maya dua dimensi dan ataupun tiga dimensi ke dalam sebuah lingkungan nyata tiga dimensi lalu memproyeksikan benda-benda maya tersebut dalam waktu nyata. Tidak seperti realitas maya yang sepenuhnya menggantikan kenyataan, realitas tertambah sekedar menambahkan atau melengkapi kenyataan.Penelitian ini menggunakan metode pengembangan sistem waterfall, dimana alur penelitian akan mengikuti fase -fase yang ada di waterfall. Aplikasi ini akan dibangun dengan menggunakan Unity3D dan Vuforia.Tujuan dari penelitian ini adalah menghasilkan suatu aplikasi bantu pembelajaran untuk memudahkan mahasiswa dalam memahami materi augmented reality melalui perangkat mobile. Sehingga mahasiswa juga dapat memahami bagaimana mobile augmented reality dapat membantu mahasiswa melihat secara nyata objek 3D secara interaktif.
<p>Process to learn usually used study concept conventionally, where educative participant and educator earn meeting each other in an certain time and place. But performed within this research non conventional study, study used by this model study of long distance, anywhere its place there is no problem, during study items and evaluation there is still study will be. Target of in this research is to wear media of web as medium study of long distance by wearing concept of elearning. Research method the used is reengineering, while its development method wear ADDIE ( Analysis, Desaign, Development, Implementation And Evaluation) while for the method of desain wear UML ( Unified Modelling of Language). Result of research can be accessed by online, comprising items, assessment and evaluation.</p>
Forrester also shows that SOA adoption remains strong in 2010 [2]. Nevertheless, there are many misconceptions about SOA [3], which could lead to sub optimal implementation of the paradigm. This paper is not about whether to adopt or not to adopt SOA. Instead, this paper proposes a method on how to judge an SOA implementation from architectural point of view. More specifically, we evaluate the extent to which proprietary SOA systems conform to the principles of service orientation. To this aim, a framework of Degree of Service Orientation (DoSO) has been developed. This framework is applied to nine proprietary SOA systems and the results show that, on average, the degree of service orientation is rather low. Experts' evaluation on the usefulness of the framework is also discussed.
Tugas Akhir is the last stage that will surely passed by students to earn college scholarship. And one of the activities in the field of data administration is to manage file of Tugas Akhir, especially for the submission title and Coordinators of Tugas Akhir. Coordinators are often difficult to check the title of Tugas Akhir, if it has been filed or is pending, and the difficulties in monitoring the load guidance from their Supervisor of Tugas Akhir. This also forms the basis for making an Information System of Tugas Akhir (Sistem Informasi Tugas Akhir) with the aim of assisting Jurusan Teknologi Informasi and students take this. Sistem Informasi Tugas Akhir called SITA also be made online this method applying Prototype system development. Prototype method according to Pressman has experienced several stages, namely: collection needs (listen to customers), design (built / REVISE mock-up) and evaluation of prototypes (customer test-drives a mock-up). The collection needs to be done, among others, the acquisition of data. The data used in this information system is the data of Tugas Akhir of Jurusan Teknologi Informasi. The next stage in the design, researchers uses planning tool in the form of Unified Modeling Language system (UML) and developed using the PHP programming language. System of web-based information created a purpose to be accessible without being restricted by time and place, whereas the benefit derived is facilitated student and coordinator duties in management of Tugas Akhir.
<span>Saat ini banyak jurnal yang namanya hampir sama dengan yang lain, meskipun satu dan yang lainnya berbeda isi. Hal itu membuat sulit untuk menemukan sebuah artikel yang diharapkan. Pengetahuan dasar tentang semantik atau makna seperti ontologi merupakan solusi untuk masalah seperti itu. Untuk membangun sebuah ontologi digunakan alat seperti protege, yang menghasilkan basis pengetahuan berupa OWL.</span>
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