Purpose
Humanoids have become the center of attraction for many researchers dealing with robotics investigations by their ability to replace human efforts in critical interventions. As a result, navigation and path planning has emerged as one of the most promising area of research for humanoid models. In this paper, a fuzzy logic controller hybridized with genetic algorithm (GA) has been proposed for path planning of a humanoid robot to avoid obstacles present in a cluttered environment and reach the target location successfully. The paper aims to discuss these issues.
Design/methodology/approach
Here, sensor outputs for nearest obstacle distances and bearing angle of the humanoid are first fed as inputs to the fuzzy logic controller, and first turning angle (TA) is obtained as an intermediate output. In the second step, the first TA derived from the fuzzy logic controller is again supplied to the GA controller along with other inputs and second TA is obtained as the final output. The developed hybrid controller has been tested in a V-REP simulation platform, and the simulation results are verified in an experimental setup.
Findings
By implementation of the proposed hybrid controller, the humanoid has reached its defined target position successfully by avoiding the obstacles present in the arena both in simulation and experimental platforms. The results obtained from simulation and experimental platforms are compared in terms of path length and time taken with each other, and close agreements have been observed with minimal percentage of errors.
Originality/value
Humanoids are considered more efficient than their wheeled robotic forms by their ability to mimic human behavior. The current research deals with the development of a novel hybrid controller considering fuzzy logic and GA for navigational analysis of a humanoid robot. The developed control scheme has been tested in both simulation and real-time environments and proper agreements have been found between the results obtained from them. The proposed approach can also be applied to other humanoid forms and the technique can serve as a pioneer art in humanoid navigation.
This paper describes a rule base-Sugeno fuzzy hybrid controller for path planning of single as well as multiple humanoid robots in cluttered environments. Initially, sensor outputs regarding the obstacle distances are used as inputs to the rule base model, and turning angle is obtained as the output. The rule-based analysis is used for training the fuzzy controller with membership functions. The output from the rule base model along with other regular inputs is supplied to a Sugeno fuzzy model, and effective turning angle is obtained as the final output to avoid the obstacles present in the environment and navigate the humanoids safely to their target points. The proposed hybrid controller is tested on a V-REP simulation platform, and the simulation results are validated in an experimental set-up. To avoid the possibility of any inter-collision during navigation of multiple humanoids on a common platform, a Petri-net scheme is integrated along with the proposed hybrid model. Finally, the results obtained from simulation and experimental platforms are compared against each other with proper agreement and minimal percentage of deviations. To validate the proposed controller, it has also been tested against another existing navigational approach, and satisfactory performance enhancement has been observed.
Humanoids are popular than their wheeled counterparts by the virtue of their ability to mimic the human behaviour and replace human efforts if required. Navigation and path planning is a complex and challenging problem for humanoids as it involves careful consideration of the navigational parameters. This paper introduces the path planning of a humanoid robot utilizing genetic hereditary calculation. The objective of the paper is to design a navigational controller using genetic algorithm for path planning of a humanoid in a complex environment cluttered with obstacles. The basic working of a genetic algorithm has been explained and an objective function for path optimization has been formulated using the logic of the genetic algorithm. The working of the controller has been tested both in simulation and experimental platforms using NAO humanoid robot. Finally, the results obtained from both the environments have been compared against each other with a good agreement between them.
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