for help in developing and testing the software described here.
Abstract 1.BackgroundThere is a growing interest in complex, active, and immersive behavioral neuroscience tasks.However, the development and control of such tasks present unique challenges.
New MethodThe Unified Suite for Experiments (USE) is an integrated set of hardware and software tools for the design and control of behavioral neuroscience experiments. The software, developed using the Unity video game engine, supports both active tasks in immersive 3D environments and static 2D tasks used in more traditional visual experiments. The custom USE SyncBox hardware, based around an Arduino Mega2560 board, integrates and synchronizes multiple data streams from different pieces of experimental hardware. The suite addresses three key issues with developing cognitive neuroscience experiments in Unity: tight experimental control, accurate sub-ms timing, and accurate gaze target identification.
ResultsUSE is a flexible framework to realize experiments, enabling (i) nested control over complex tasks, (ii) flexible use of 3D or 2D scenes and objects, (iii) touchscreen-, button-, joystickand gaze-based interaction, and (v) complete offline reconstruction of experiments for postprocessing and temporal alignment of data streams.
Twitter’s popularity has exploded in the previous few years, making it one of the most widely used social media sites. As a result of this development, the strategies described in this study are now more beneficial. Additionally, there has been an increase in the number of people who express their views in demeaning ways to others. As a result, hate speech has piqued interest in the subject of sentiment analysis, which has developed various algorithms for detecting emotions in social networks using intuitive means. This paper proposes the deep learning model to classify the sentiments in two separate analyses. In the first analysis, the tweets are classified based on the hate speech against the migrants and the women. In the second analysis, the detection is performed using a deep learning model to organise whether the hate speech is performed by a single or a group of users. During the text analysis, word embedding is implemented using the combination of deep learning models such as BiLSTM, CNN, and MLP. These models are integrated with word embedding methods such as inverse glove (global vector), document frequency (TF-IDF), and transformer-based embedding.
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