Document VersionPublisher's PDF, also known as Version of Record (includes final page, issue and volume numbers) Please check the document version of this publication:• A submitted manuscript is the author's version of the article upon submission and before peer-review. There can be important differences between the submitted version and the official published version of record. People interested in the research are advised to contact the author for the final version of the publication, or visit the DOI to the publisher's website.• The final author version and the galley proof are versions of the publication after peer review.• The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publicationCitation for published version (APA): Gheorghita, S. V., Palkovic, M., Hamers, J., Vandecappelle, A., Mamagkakis, S., Basten, T., ... Bosschere, . System scenario based design of dynamic embedded systems. (ES reports; Vol. 2007-06). Eindhoven: Technische Universiteit Eindhoven. General rightsCopyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights.• Users may download and print one copy of any publication from the public portal for the purpose of private study or research.• You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal ? Take down policyIf you believe that this document breaches copyright please contact us providing details, and we will remove access to the work immediately and investigate your claim. In the past decade, real-time embedded systems have become much more complex due to the introduction of a lot of new functionality in one application, and due to running multiple applications concurrently. This increases the dynamic nature of today's applications and systems, and tightens the requirements for their constraints in terms of deadlines and energy consumption. State-of-theart design methodologies try to cope with these novel issues by identifying several most used cases and dealing with them separately, reducing the newly introduced complexity. This paper presents a generic and systematic design-time/run-time methodology for handling the dynamic nature of modern embedded systems, which can be utilized by existing design methodologies to increase their efficiency. It is based on the concept of system scenarios, which group system behaviors that are similar from a multi-dimensional cost perspective, such as resource requirements, delay, and energy consumption, in such a way that the system can be configured to exploit this cost similarity. At design-time, these scenarios are individually optimized. Mechanisms for predicting the current scenario at run-time and for switching between scenarios are ...
No abstract
Abstract-Embedded systems are evolving from traditional, stand-alone devices to devices that participate in Internet activity. The days of simple, manifest embedded software [e.g. a simple finite-impulse response (FIR) algorithm on a digital signal processor DSP)] are over. Complex, nonmanifest code, executed on a variety of embedded platforms in a distributed manner, characterizes next generation embedded software. One dominant niche, which we concentrate on, is embedded, multimedia software. The need is present to map large scale, dynamic, multimedia software onto an embedded system in a systematic and highly optimized manner. The objective of this paper is to introduce high-level, systematically applicable, data structure transformations and to show in detail the practical feasibility of our optimizations on three real-life multimedia case studies. We derive Pareto tradeoff points in terms of accesses versus memory footprint and obtain significant gains in execution time and power consumption with respect to the initial implementation choices. Our approach is a first step to systematically applying high-level data structure transformations in the context of memory-efficient and low-power multimedia systems.
Exploring data transfer and storage issues is crucial to efficiently map data intensive applications (e.g., multimedia) onto programmable processors. Code transformations are used to minimise main memory bus load and hence also power and system performance. However, this typically incurs a considerable arithmetic overhead in the addressing and local control. For instance, memory optimising in-place and data-layout transformations add costly modulo and integer division operations to the initial addressing code. In this paper, we show how the cycle overhead can be almost completely removed. This is done according to a systematic methodology which is a combination of an algebraic transformation exploration approach for the (non)linear arithmetic on top of an efficient transformation technique for reducing the piece-wise linear indexing to linear pointer arithmetic. The approach is illustrated on a real-life medical application, using a variety of programmable processor architectures. Total gains in cycle count ranging between a factor 5 and 25 are obtained compared to conventional compilers.
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