The purpose of this research is to develop a blended learning-based learning model in the Learning Evaluation Course. The research study implemented Research and Development approach. In this case, the researcher developed a product in universities using the Ken Peffers model. This model consists of five stages, namely identifying problems, determining goals and solutions, designing and developing products, demonstrating products, evaluating products, and communicating products. In this development procedure, the researcher demonstrated the product through some steps, including production, validation, and trial. The product was trialed through individual tests performed by exerts of media and learning material and course lecturers. Individual and small group trials were conducted to identify products and to improve the suitability of the learning objectives, materials, and media. The findings obtained from validation performed by experts of material and media indicate that the product developed is valid and practical to be tested.
The purpose of this study was to produce a website-based online counseling service application for guidance and counseling students and teachers at SMK Telkom Makassar. The approach of this research is R&D/Research and Development. This research was conducted through seven main stages, namely, (1) Initial research and information gathering, (2) Planning, (3) Preparation of the initial model format, (4) conducting an early stagetrial, (5) revise the main model, (6) conduct a field trial of the main model, (7) revise the operational model. Testing of application products that are validated by 1 material expert and 1 expert on the distribution of learning media that has been developed. The method used to analyze the data is a quantitative descriptive analysis technique with a predetermined score distribution and scale category. The results of the validation of the learning media are: (1) The material expert assesses that it is very feasible with a percentage of (88.88%). (2) Media experts considered it very feasible with a percentage of (79.1%). Based on these results, the online counseling service application that has been developed is suitable for use in providing counseling services at SMK Telkom Makassar.
This research is development research aimed to develop a learning product in the form of a Multimedia-based E-book on Digital Simulation Subjects which are feasible or valid and easy to use or practical. The test subjects in this research and development consisted of content experts, media experts and subject teachers of digital simulation and grade 10th students of SMK Negeri 4 Gowa. The ADDIE development model used in this study consisted of five stages, namely: (1) analysis stage, (2) design stage, (3) development stage, (4) implementation stage (5) evaluation stage. The development of multimedia-based digital simulation e-book through the material expert validation stage with the score of 4.73 and media validation 4.60 shows that the material and design or media evaluation in the e-book is feasible or valid. Then, the teacher's response obtained a score of 4.71, the average score of individual student trials was 92.14, and the average score of the student group trial was 90, which means the e-book is easy to use by teachers and students. there were no students who acquired a low score from the test results after learning using the e-book which means it is effectively used.
This research is development research aimed to develop a learning product in the form of a Multimedia-based E-book on Digital Simulation Subjects which are feasible or valid and easy to use or practical. The test subjects in this research and development consisted of content experts, media experts and subject teachers of digital simulation and grade 10th students of SMK Negeri 4 Gowa. The ADDIE development model used in this study consisted of five stages, namely: (1) analysis stage, (2) design stage, (3) development stage, (4) implementation stage (5) evaluation stage. The development of multimedia-based digital simulation e-book through the material expert validation stage with the score of 4.73 and media validation 4.60 shows that the material and design or media evaluation in the e-book is feasible or valid. Then, the teacher's response obtained a score of 4.71, the average score of individual student trials was 92.14, and the average score of the student group trial was 90, which means the e-book is easy to use by teachers and students. there were no students who acquired a low score from the test results after learning using the e-book which means it is effectively used.
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