Abstract-A pneumatic actuator with solenoid valves is a discontinuous-input system because each valve can be either in on or off state. For such an actuator, this paper proposes a slidingmode control scheme that is based on an averaged continuousinput model of the discontinuous-input open-loop system. The averaged model is obtained from the nonlinear dynamics of the open-loop system undergoing pulse-width-modulation (PWM) at the input (i.e., valve open/close action). The PWM duty cycle will be regarded as a continuous input to the proposed averaged model, and thus generated by the proposed slidingmode controller.For the sliding control design, we note that a pneumatic actuator has two chambers with a total of four on/off valves. Thus, there are sixteen possible combinations for valves' switching. Seven of these sixteen operating "modes" are considered both functional and unique. The proposed sliding control utilizes and switches between these seven modes of the open-loop system in order to select the ones with necessary and sufficient amounts of drive energy. In comparing the new 7-mode controller to previous controllers, we will demonstrate reductions in the position tracking error and the number of switches made by the actuator's on/off valves. The proposed control scheme is used in both position control of a pneumatic cylinder and bilateral control of a one degree of freedom teleoperation system. Experimental results are presented to validate our theoretical findings.
Immersive virtual environments combined with kinaesthetic and/or tactile haptic feedback are becoming an essential building block of simulator training in a variety of applications. This paper aims to illustrate the interest of hands-on training simulation with haptic feedback. We review the recent application domains and we expose the progress and open challenges in the medical domain which is particularly demonstrative. The paper then addresses two aspects of haptic feedback that could help enhance modern haptic training simulators' performance, namely transparent and efficient actuation for kinaesthetic feedback and tactile feedback. This research topic, beyond technological progress, should help design kinaesthetic and tactile haptic interfaces and motivate the use of new actuation techniques for more realistic and effective feedback in simulations as soon as users are immersed in virtual environments.
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