Liquid democracy is a novel paradigm for collective decisionmaking that gives agents the choice between casting a direct vote or delegating their vote to another agent. We consider a generalization of the standard liquid democracy setting by allowing agents to specify multiple potential delegates, together with a preference ranking among them. This generalization increases the number of possible delegation paths and enables higher participation rates because fewer votes are lost due to delegation cycles or abstaining agents. In order to implement this generalization of liquid democracy, we need to find a principled way of choosing between multiple delegation paths. In this paper, we provide a thorough axiomatic analysis of the space of delegation rules, i.e., functions assigning a feasible delegation path to each delegating agent. In particular, we prove axiomatic characterizations as well as an impossibility result for delegation rules. We also analyze requirements on delegation rules that have been suggested by practitioners, and introduce novel rules with attractive properties. By performing an extensive experimental analysis on synthetic as well as real-world data, we compare delegation rules with respect to several quantitative criteria relating to the chosen paths and the resulting distribution of voting power. Our experiments reveal that delegation rules can be aligned on a spectrum reflecting an inherent trade-off between competing objectives.
Liquid democracy is a novel paradigm for collective decision-making that gives agents the choice between casting a direct vote or delegating their vote to another agent. We consider a generalization of the standard liquid democracy setting by allowing agents to specify multiple potential delegates, together with a preference ranking among them. This generalization increases the number of possible delegation paths and enables higher participation rates because fewer votes are lost due to delegation cycles or abstaining agents. In order to implement this generalization of liquid democracy, we need to find a principled way of choosing between multiple delegation paths. In this paper, we provide a thorough axiomatic analysis of the space of delegation rules, i.e., functions assigning a feasible delegation path to each delegating agent. In particular, we prove axiomatic characterizations as well as an impossibility result for delegation rules. We also analyze requirements on delegation rules that have been suggested by practitioners, and introduce novel rules with attractive properties. By performing an extensive experimental analysis on synthetic as well as real-world data, we compare delegation rules with respect to several quantitative criteria relating to the chosen paths and the resulting distribution of voting power. Our experiments reveal that delegation rules can be aligned on a spectrum reflecting an inherent trade-off between competing objectives.
We analyse preference inference, through consistency, for general preference languages based on lexicographic models. We identify a property, which we call strong compositionality, that applies for many natural kinds of preference statement, and that allows a greedy algorithm for determining consistency of a set of preference statements. We also consider different natural definitions of optimality, and their relations to each other, for general preference languages based on lexicographic models. Based on our framework, we show that testing consistency, and thus inference, is polynomial for a specific preference language L pqT , which allows strict and non-strict statements, comparisons between outcomes and between partial tuples, both ceteris paribus and strong statements, and their combination. Computing different kinds of optimal sets is also shown to be polynomial; this is backed up by our experimental results.
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We study the problem of designing AI agents that can learn to cooperate effectively with a potentially suboptimal partner while having no access to the joint reward function. This problem is modeled as a cooperative episodic two-agent Markov decision process. We assume control over only the first of the two agents in a Stackelberg formulation of the game, where the second agent is acting so as to maximise expected utility given the first agent's policy. How should the first agent act in order to learn the joint reward function as quickly as possible, and so that the joint policy is as close to optimal as possible? In this paper, we analyse how knowledge about the reward function can be gained in this interactive two-agent scenario. We show that when the learning agent's policies have a significant effect on the transition function, the reward function can be learned efficiently.
We consider opinion diffusion for undirected networks with sequential updates when the opinions of the agents are single-peaked preference rankings. Our starting point is the study of preserving single-peakedness. We identify voting rules that, when given a single-peaked profile, output at least one ranking that is single peaked w.r.t. a singlepeaked axis of the input. For such voting rules we show convergence to a stable state of the diffusion process that uses the voting rule as the agents' update rule. Further, we establish an efficient algorithm that maximises the spread of extreme opinions.
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