Quantum computers and simulators may offer significant advantages over their classical counterparts, providing insights into quantum many-body systems and possibly improving performance for solving exponentially hard problems, such as optimization and satisfiability. Here, we report the implementation of a low-depth Quantum Approximate Optimization Algorithm (QAOA) using an analog quantum simulator. We estimate the ground-state energy of the Transverse Field Ising Model with long-range interactions with tunable range, and we optimize the corresponding combinatorial classical problem by sampling the QAOA output with high-fidelity, single-shot, individual qubit measurements. We execute the algorithm with both an exhaustive search and closed-loop optimization of the variational parameters, approximating the ground-state energy with up to 40 trapped-ion qubits. We benchmark the experiment with bootstrapping heuristic methods scaling polynomially with the system size. We observe, in agreement with numerics, that the QAOA performance does not degrade significantly as we scale up the system size and that the runtime is approximately independent from the number of qubits. We finally give a comprehensive analysis of the errors occurring in our system, a crucial step in the path forward toward the application of the QAOA to more general problem instances.
Physically motivated classical heuristic optimization algorithms such as simulated annealing (SA) treat the objective function as an energy landscape, and allow walkers to escape local minima. It has been argued that quantum properties such as tunneling may give quantum algorithms advantage in finding ground states of vast, rugged cost landscapes. Indeed, the Quantum Adiabatic Algorithm (QAO) and the recent Quantum Approximate Optimization Algorithm (QAOA) have shown promising results on various problem instances that are considered classically hard. Here, building on previous observations from [1, 2], we argue that the type of control strategy used by the optimization algorithm may be crucial to its success. Along with SA, QAO, and QAOA, we define a new, bang-bang version of simulated annealing, BBSA, and study the performance of these algorithms on two well-studied problem instances from the literature. Both classically and quantumly, the successful control strategy is found to be bangbang, exponentially outperforming the quasistatic analogues on the same instances. Lastly, we construct O(1)-depth QAOA protocols for a class of symmetric cost functions, and provide an accompanying physical picture.
The construction of large-scale quantum computers will require modular architectures that allow physical resources to be localized in easy-to-manage packages. In this work, we examine the impact of different graph structures on the preparation of entangled states. We begin by explaining a formal framework, the hierarchical product, in which modular graphs can be easily constructed. This framework naturally leads us to suggest a class of graphs, which we dub hierarchies. We argue that such graphs have favorable properties for quantum information processing, such as a small diameter and small total edge weight, and use the concept of Pareto efficiency to identify promising quantum graph architectures. We present numerical and analytical results on the speed at which large entangled states can be created on nearest-neighbor grids and hierarchy graphs. We also present a scheme for performing circuit placement -the translation from circuit diagrams to machine qubits -on quantum systems whose connectivity is described by hierarchies.
Analog quantum algorithms are formulated in terms of Hamiltonians rather than unitary gates and include quantum adiabatic computing, quantum annealing, and the quantum approximate optimization algorithm (QAOA). These algorithms are promising candidates for near-term quantum applications, but they often require fine tuning via the annealing schedule or variational parameters. In this work, we explore connections between these analog algorithms, as well as limits in which they become approximations of the optimal procedure. Notably, we explore how the optimal procedure approaches a smooth adiabatic procedure but with a superposed oscillatory pattern that can be explained in terms of the interactions between the ground state and first excited state that effect the coherent error cancellation of diabatic transitions. Furthermore, we provide numeric and analytic evidence that QAOA emulates this optimal procedure with the length of each QAOA layer equal to the period of the oscillatory pattern. Additionally, the ratios of the QAOA bangs are determined by the smooth, non-oscillatory part of the optimal procedure. We provide arguments for these phenomena in terms of the product formula expansion of the optimal procedure. With these arguments, we conclude that different analog algorithms can emulate the optimal protocol under different limits and approximations. Finally, we present a new algorithm for better approximating the optimal protocol using the analytic and numeric insights from the rest of the paper. In practice, numerically, we find that this algorithm outperforms standard QAOA and naive quantum annealing procedures.
Physically motivated classical heuristic optimization algorithms such as simulated annealing (SA) treat the objective function as an energy landscape, and allow walkers to escape local minima. It has been argued that quantum properties such as tunneling may give quantum algorithms advantage in finding ground states of vast, rugged cost landscapes. Indeed, the Quantum Adiabatic Algorithm (QAO) and the recent Quantum Approximate Optimization Algorithm (QAOA) have shown promising results on various problem instances that are considered classically hard. Here, building on previous observations from \cite{mcclean2016, Yang2017}, we argue that the type of control strategy used by the optimization algorithm may be crucial to its success. Along with SA, QAO, and QAOA, we define a new, bang-bang version of simulated annealing, BBSA, and study the performance of these algorithms on two well-studied problem instances from the literature. Both classically and quantumly, the successful control strategy is found to be bang-bang, exponentially outperforming the quasistatic analogues on the same instances. Lastly, we construct O(1)-depth QAOA protocols for a class of symmetric cost functions, and provide an accompanying physical picture.
We present methods for implementing arbitrary permutations of qubits under interaction constraints. Our protocols make use of previous methods for rapidly reversing the order of qubits along a path. Given nearest-neighbor interactions on a path of length n, we show that there exists a constant ϵ≈0.034 such that the quantum routing time is at most (1−ϵ)n, whereas any swap-based protocol needs at least time n−1. This represents the first known quantum advantage over swap-based routing methods and also gives improved quantum routing times for realistic architectures such as grids. Furthermore, we show that our algorithm approaches a quantum routing time of 2n/3 in expectation for uniformly random permutations, whereas swap-based protocols require time n asymptotically. Additionally, we consider sparse permutations that route k≤n qubits and give algorithms with quantum routing time at most n/3+O(k2) on paths and at most 2r/3+O(k2) on general graphs with radius r.
We study the problem of implementing arbitrary permutations of qubits under interaction constraints in quantum systems that allow for arbitrarily fast local operations and classical communication (LOCC). In particular, we show examples of speedups over swap-based and more general unitary routing methods by distributing entanglement and using LOCC to perform quantum teleportation. We further describe an example of an interaction graph for which teleportation gives a logarithmic speedup in the worst-case routing time over swap-based routing. We also study limits on the speedup afforded by quantum teleportation-showing an O( √ N log N ) upper bound on the separation in routing time for any interaction graph-and give tighter bounds for some common classes of graphs.
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