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Many recent state-of-the-art recommender systems such as D-ATT, TransNet and DeepCoNN exploit reviews for representation learning. This paper proposes a new neural architecture for recommendation with reviews. Our model operates on a multi-hierarchical paradigm and is based on the intuition that not all reviews are created equal, i.e., only a selected few are important. The importance, however, should be dynamically inferred depending on the current target. To this end, we propose a review-by-review pointerbased learning scheme that extracts important reviews from user and item reviews and subsequently matches them in a word-byword fashion. This enables not only the most informative reviews to be utilized for prediction but also a deeper word-level interaction. Our pointer-based method operates with a gumbel-softmax based pointer mechanism that enables the incorporation of discrete vectors within differentiable neural architectures. Our pointer mechanism is co-attentive in nature, learning pointers which are co-dependent on user-item relationships. Finally, we propose a multi-pointer learning scheme that learns to combine multiple views of user-item interactions. We demonstrate the effectiveness of our proposed model via extensive experiments on 24 benchmark datasets from Amazon and Yelp. Empirical results show that our approach significantly outperforms existing state-of-the-art models, with up to 19% and 71% relative improvement when compared to TransNet and DeepCoNN respectively. We study the behavior of our multi-pointer learning mechanism, shedding light on 'evidence aggregation' patterns in review-based recommender systems.
Sarcasm is a sophisticated speech act which commonly manifests on social communities such as Twitter and Reddit. The prevalence of sarcasm on the social web is highly disruptive to opinion mining systems due to not only its tendency of polarity flipping but also usage of figurative language. Sarcasm commonly manifests with a contrastive theme either between positive-negative sentiments or between literal-figurative scenarios. In this paper, we revisit the notion of modeling contrast in order to reason with sarcasm. More specifically, we propose an attention-based neural model that looks inbetween instead of across, enabling it to explicitly model contrast and incongruity. We conduct extensive experiments on six benchmark datasets from Twitter, Reddit and the Internet Argument Corpus. Our proposed model not only achieves stateof-the-art performance on all datasets but also enjoys improved interpretability.
This paper presents a new deep learning architecture for Natural Language Inference (NLI). Firstly, we introduce a new architecture where alignment pairs are compared, compressed and then propagated to upper layers for enhanced representation learning. Secondly, we adopt factorization layers for efficient and expressive compression of alignment vectors into scalar features, which are then used to augment the base word representations. The design of our approach is aimed to be conceptually simple, compact and yet powerful. We conduct experiments on three popular benchmarks, SNLI, MultiNLI and SciTail, achieving competitive performance on all. A lightweight parameterization of our model also enjoys a ≈ 3 times reduction in parameter size compared to the existing state-of-the-art models, e.g., ESIM and DIIN, while maintaining competitive performance. Additionally, visual analysis shows that our propagated features are highly interpretable.
Gene Ontology (GO) annotation is a common task among model organism databases (MODs) for capturing gene function data from journal articles. It is a time-consuming and labor-intensive task, and is thus often considered as one of the bottlenecks in literature curation. There is a growing need for semiautomated or fully automated GO curation techniques that will help database curators to rapidly and accurately identify gene function information in full-length articles. Despite multiple attempts in the past, few studies have proven to be useful with regard to assisting real-world GO curation. The shortage of sentence-level training data and opportunities for interaction between text-mining developers and GO curators has limited the advances in algorithm development and corresponding use in practical circumstances. To this end, we organized a text-mining challenge task for literature-based GO annotation in BioCreative IV. More specifically, we developed two subtasks: (i) to automatically locate text passages that contain GO-relevant information (a text retrieval task) and (ii) to automatically identify relevant GO terms for the genes in a given article (a concept-recognition task). With the support from five MODs, we provided teams with >4000 unique text passages that served as the basis for each GO annotation in our task data. Such evidence text information has long been recognized as critical for text-mining algorithm development but was never made available because of the high cost of curation. In total, seven teams participated in the challenge task. From the team results, we conclude that the state of the art in automatically mining GO terms from literature has improved over the past decade while much progress is still needed for computer-assisted GO curation. Future work should focus on addressing remaining technical challenges for improved performance of automatic GO concept recognition and incorporating practical benefits of text-mining tools into real-world GO annotation.Database URL: http://www.biocreative.org/tasks/biocreative-iv/track-4-GO/.
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