This study compared the educational effects of computer simulations developed in a hyper-realistic virtual environment with the educational effects of either traditional schematic simulations or a traditional optics laboratory. The virtual environment was constructed on the basis of Java applets complemented with a photorealistic visual output. This new virtual environment concept, which we call hyper-realistic, transcends basic schematic simulation; it provides the user with a more realistic perception of a physical phenomenon being simulated. We compared the learning achievements of three equivalent, homogeneous groups of undergraduates—an experimental group who used only the hyper-realistic virtual laboratory, a first control group who used a schematic simulation, and a second control group who used the traditional laboratory. The three groups received the same theoretical preparation and carried out equivalent practicals in their respective learning environments. The topic chosen for the experiment was optical aberrations. An analysis of variance applied to the data of the study demonstrated a statistically significant difference (p value <0.05) between the three groups. The learning achievements attained by the group using the hyper-realistic virtual environment were 6.1 percentage points higher than those for the group using the traditional schematic simulations and 9.5 percentage points higher than those for the group using the traditional laboratory
In a previous work [J. Opt. Soc. Am. A29, A209 (2012)], we presented a visual color discrimination experiment whose results established the existence of a relationship between the correlated color temperature (CCT) of a light source and the color discrimination capacities of the observers. The results indicated the existence of a statistically significant difference in the color discrimination of unequal sample pairs when using light sources of different color temperatures, with the discrimination capacity being greater the higher the light source's color temperature. That previous work employed an RGBA-LED light source configured with three color temperatures: 2800, 5000, and 6500 K. In order to go a further step in this line, this work expanded the range of color temperatures up to 9700 K. The results showed that there is an optimum CCT of around 5000 K at which observers were found to have a greater color discrimination capability.
It is well known that men and women may experience, perceptually and cognitively, the appearance of color differently. One of the possible physiological factors underlying these differences is a sexual dimorphism in the gene that encodes the photopigment of the long-wavelength-sensitive cones in the retina, manifest in a different frequency of expression in men and women. The present work describes a psychophysical experiment that revealed significant differences in color perception between men and women, and that consequently advises the separate treatment of the two populations.
There are many spontaneous conceptions related to the principle
of action and reaction for two bodies in static contact. A study of
a broad sample of students showed Newton's third law to be a
great unknown for most of them. The conceptions were found to
be consistent, forming authentic minitheories (implicit theories)
with general laws governing the interactions. This consistency
evolves over the course of the students' education, reflecting
changes in their modes of learning.
Head-mounted displays allow us to go through immersive experiences in virtual reality and are expected to be present in more and more applications in both recreational and professional fields. In this context, recent years have witnessed significant advances in rendering techniques following physical models of lighting and shading. The aim of this paper is to check the fidelity of the visual appearance of real objects captured through a 3D scanner, rendered in a personal computer and displayed in a virtual reality device. We have compared forward versus deferred rendering in real-time computing using two different illuminations and five artwork replicas. The survey contains seven items for each artwork (color, shading, texture, definition, geometry, chromatic aberration, and pixelation) and an extra item related to the global realism. The results confirm recent advances in virtual reality, showing considerable visual fidelity of generated to real-world images, with a rate close to 4 in a 5-step perceptive scale. They also show a high correlation of the realism sensation with the fidelity of color reproduction, material texture, and definition of the artwork replicas. Moreover, statistically significant differences between two rendering modes are found, with a higher value of realism sensation in the deferred rendering mode.
It is well known that there are different preferences in correlated color temperature of light sources for daily living activities or for viewing artistic paintings. There are also data relating the capacity of observers to make judgments on color differences with the spectral power distribution of the light source used. The present work describes a visual color discrimination experiment whose results confirm the existence of a relationship between the correlated color temperature of a light source and the color discrimination capacities of the observers.
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