In quantum many-body systems with local interactions, quantum information and entanglement cannot spread outside of a linear light cone, which expands at an emergent velocity analogous to the speed of light. Local operations at sufficiently separated spacetime points approximately commute-given a many-body state jψi, O x ðtÞO y jψi ≈ O y O x ðtÞjψi with arbitrarily small errors-so long as jx − yj ≳ vt, where v is finite. Yet, most nonrelativistic physical systems realized in nature have long-range interactions: Two degrees of freedom separated by a distance r interact with potential energy VðrÞ ∝ 1=r α. In systems with long-range interactions, we rigorously establish a hierarchy of linear light cones: At the same α, some quantum information processing tasks are constrained by a linear light cone, while others are not. In one spatial dimension, this linear light cone exists for every many-body state jψi when α > 3 (Lieb-Robinson light cone); for a typical state jψi chosen uniformly at random from the Hilbert space when α > 5 2 (Frobenius light cone); and for every state of a noninteracting system when α > 2 (free light cone). These bounds apply to time-dependent systems and are optimal up to subalgebraic improvements. Our theorems regarding the Lieb-Robinson and free light cones-and their tightness-also generalize to arbitrary dimensions. We discuss the implications of our bounds on the growth of connected correlators and of topological order, the clustering of correlations in gapped systems, and the digital simulation of systems with long-range interactions. In addition, we show that universal quantum state transfer, as well as manybody quantum chaos, is bounded by the Frobenius light cone and, therefore, is poorly constrained by all Lieb-Robinson bounds.
The propagation of information in non-relativistic quantum systems obeys a speed limit known as a Lieb-Robinson bound. We derive a new Lieb-Robinson bound for systems with interactions that decay with distance r as a power law, 1/r α . The bound implies an effective light cone tighter than all previous bounds. Our approach is based on a technique for approximating the time evolution of a system, which was first introduced as part of a quantum simulation algorithm by Haah et al., FOCS'18. To bound the error of the approximation, we use a known Lieb-Robinson bound that is weaker than the bound we establish. This result brings the analysis full circle, suggesting a deep connection between Lieb-Robinson bounds and digital quantum simulation. In addition to the new Lieb-Robinson bound, our analysis also gives an error bound for the Haah et al. quantum simulation algorithm when used to simulate power-law decaying interactions. In particular, we show that the gate count of the algorithm scales with the system size better than existing algorithms when α > 3D (where D is the number of dimensions).
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