What processes can explain how very large populations are able to converge on the use of a particular word or grammatical construction without global coordination? Answering this question helps to understand why new language constructs usually propagate along an S-shaped curve with a rather sudden transition towards global agreement. It also helps to analyze and design new technologies that support or orchestrate self-organizing communication systems, such as recent social tagging systems for the web. The article introduces and studies a microscopic model of communicating autonomous agents performing language games without any central control. We show that the system undergoes a disorder/order transition, going trough a sharp symmetry breaking process to reach a shared set of conventions. Before the transition, the system builds up non-trivial scale-invariant correlations, for instance in the distribution of competing synonyms, which display a Zipf-like law. These correlations make the system ready for the transition towards shared conventions, which, observed on the time-scale of collective behaviors, becomes sharper and sharper with system size. This surprising result not only explains why human language can scale up to very large populations but also suggests ways to optimize artificial semiotic dynamics.
Theoretical models of critical mass have shown how minority groups can initiate social change dynamics in the emergence of new social conventions. Here, we study an artificial system of social conventions in which human subjects interact to establish a new coordination equilibrium. The findings provide direct empirical demonstration of the existence of a tipping point in the dynamics of changing social conventions. When minority groups reached the critical mass-that is, the critical group size for initiating social change-they were consistently able to overturn the established behavior. The size of the required critical mass is expected to vary based on theoretically identifiable features of a social setting. Our results show that the theoretically predicted dynamics of critical mass do in fact emerge as expected within an empirical system of social coordination.
Networks of interconnected nodes have long played a key role in cognitive science, from artificial neural networks to spreading activation models of semantic memory. Recently, however, a new Network Science has been developed, providing insights into the emergence of global, system--scale properties in contexts as diverse as the Internet, metabolic reactions or collaborations among scientists. Today, the inclusion of network theory into cognitive sciences, and the expansion of complex systems science, promises to significantly change the way in which the organization and dynamics of cognitive and behavioral processes are understood. In this paper, we review recent contributions of network theory at different levels and domains within the cognitive sciences.
We investigate how very large populations are able to reach a global consensus, out of local "microscopic" interaction rules, in the framework of a recently introduced class of models of semiotic dynamics, the so-called Naming Game. We compare in particular the convergence mechanism for interacting agents embedded in a low-dimensional lattice with respect to the mean-field case. We highlight that in low-dimensions consensus is reached through a coarsening process which requires less cognitive effort of the agents, with respect to the mean-field case, but takes longer to complete. In 1-d the dynamics of the boundaries is mapped onto a truncated Markov process from which we analytically computed the diffusion coefficient. More generally we show that the convergence process requires a memory per agent scaling as N and lasts a time N 1+2/d in dimension d ≤ 4 (the upper critical dimension), while in mean-field both memory and time scale as N 3/2 , for a population of N agents. We present analytical and numerical evidences supporting this picture.The past decade has seen an important development of the so-called Semiotic Dynamics, a new field which studies how conventions (or semiotic relations) can originate, spread and evolve over time in populations. This occurred mainly trough the definition of Language interaction games [1,2] in which a population of agents is seen as a complex adaptive system which self-organizes [3] as a result of simple local interactions (games). The interest of physicists for Language Games comes from the fact that they can be easily formulated as non-equilibrium statistical mechanics models of interacting agents: at each time step, an agent updates its state (among a certain set of possible states) through an interaction with its neighbors. An interesting question concerns the possibility of convergence towards a common state for all agents, which emerges without external global coordination and from purely local interaction rules [4,5,6]. In this Letter, we focus on the so-called Naming Games, introduced to describe the emergence of conventions and shared lexicons in a population of individuals interacting with each other by negotiations rules, and study how the embedding of the agents on a low-dimensional lattice influences the emergence of consensus, which we show to be reached through a coarsening process. The original model [7] was inspired by a well-known experiment of artificial intelligence called Talking Heads [8], in which embodied software agents develop their vocabulary observing objects through digital cameras, assigning them randomly chosen names and negotiating these names with other agents.Recently a new minimal version of the Naming Game endowed with simplified interactions rules [9] has been introduced, that reproduces the phenomenology of the experiments and is amenable to analytical treatment. In this model, N individuals (or agents) observe the same object, trying to communicate its name one to the other.
The Naming Game is a model of non-equilibriun dynamics for the self-organized emergence of a linguistic convention or a communication system in a population of agents with pairwise local interactions. We present an extensive study of its dynamics on complex networks, that can be considered as the most natural topological embedding for agents involved in language games and opinion dynamics. Except for some community structured networks on which metastable phases can be observed, agents playing the Naming Game always manage to reach a global consensus. This convergence is obtained after a time generically scaling with the population's size N as tconv ∼ N 1.4±0.1 , i.e. much faster than for agents embedded on regular lattices. Moreover, the memory capacity required by the system scales only linearly with its size. Particular attention is given to heterogenous networks, in which the dynamical activity pattern of a node depends on its degree. High degree nodes have a fundamental role, but require larger memory capacity. They govern the dynamics acting as spreaders of (linguistic) conventions. The effects of other properties, such as the average degree and the clustering, are also discussed.
How do shared conventions emerge in complex decentralized social systems? This question engages fields as diverse as linguistics, sociology, and cognitive science. Previous empirical attempts to solve this puzzle all presuppose that formal or informal institutions, such as incentives for global agreement, coordinated leadership, or aggregated information about the population, are needed to facilitate a solution. Evolutionary theories of social conventions, by contrast, hypothesize that such institutions are not necessary in order for social conventions to form. However, empirical tests of this hypothesis have been hindered by the difficulties of evaluating the real-time creation of new collective behaviors in large decentralized populations. Here, we present experimental results-replicated at several scales-that demonstrate the spontaneous creation of universally adopted social conventions and show how simple changes in a population's network structure can direct the dynamics of norm formation, driving human populations with no ambition for large scale coordination to rapidly evolve shared social conventions.social conventions | spontaneous emergence | complex systems | empirical testing | network science
Categories provide a coarse-grained description of the world. A fundamental question is whether categories simply mirror an underlying structure of nature or instead come from the complex interactions of human beings among themselves and with the environment. Here, we address this question by modeling a population of individuals who co-evolve their own system of symbols and meanings by playing elementary language games. The central result is the emergence of a hierarchical category structure made of two distinct levels: a basic layer, responsible for fine discrimination of the environment, and a shared linguistic layer that groups together perceptions to guarantee communicative success. Remarkably, the number of linguistic categories turns out to be finite and small, as observed in natural languages.language dynamics ͉ physics ͉ natural categorization ͉ complex systems
Many natural and artificial networks evolve in time. Nodes and connections appear and disappear at various time scales, and their dynamics has profound consequences for any processes in which they are involved. The first empirical analysis of the temporal patterns characterizing dynamic networks are still recent, so that many questions remain open. Here, we study how random walks, as a paradigm of dynamical processes, unfold on temporally evolving networks. To this aim, we use empirical dynamical networks of contacts between individuals, and characterize the fundamental quantities that impact any general process taking place upon them. Furthermore, we introduce different randomizing strategies that allow us to single out the role of the different properties of the empirical networks. We show that the random walk exploration is slower on temporal networks than it is on the aggregate projected network, even when the time is properly rescaled. In particular, we point out that a fundamental role is played by the temporal correlations between consecutive contacts present in the data. Finally, we address the consequences of the intrinsically limited duration of many real world dynamical networks. Considering the fundamental prototypical role of the random walk process, we believe that these results could help to shed light on the behavior of more complex dynamics on temporally evolving networks.
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