Physically based shading is transforming the way we approach production rendering, and simplifying the lives of artists in the process. By adhering to physically based, energy-conserving models, one can easily create realistic materials that maintain their properties under a variety of lighting conditions. In contrast, traditional ad hoc models have required extensive tweaking to achieve the same result. Building upon previous incarnations of the course, we present further research and practical advice on the subject, from film and game production.
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The Chronicles of Narnia: Prince Caspian presented a new and unique challenge to London's VFX industry. The complexity and volume of Caspian forced MPC to dramatically rethink their pipeline in just 18 short months. By the end of production MPC had finalled 865 shots. This talk will document the pipeline that we developed to meet this challenge, paying particular attention to asset management, character build and lighting.
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