Organizational technics for developing the leadership potential of students in self-government has been a topic of debate in recent times. The article aims to describe ways to allow students to develop creative initiatives in self-government, responsibility and professionalism, independence and social activity. Trends have been defined for improving pedagogical forms and methods of work with students. Develop leadership potential in student self-governance. Improvement of research, cultural, educational, athletic, information and communication skills within student union, which allows young people to develop their professional competencies. Leadership skills require active and professional self-management and self-improvement. A communication culture develops as a result of student autonomy and the manifestation of leadership potential. The authors argue that students, as active participants in the university’s public life, develop their leadership potential by participating in the formation of traditions. Quality preparation of students for a future professional career is possible only if the leadership potential of professional responsibility is developed.
Keywords: communication culture; free will; leadership potential; self-government; self-improvement; оrganisational technics
With this study, it is aimed to determine the opinions of university students about the gamified classroom model. In this context, gamification activities were used in the classroom process of the gamified classroom model. The study group of the research consisted of 62 university education faculty students who are continuing their education in voluntary universities. The research was carried out in the 2021–2022 fall academic year. In the study, university students were trained in a gamified classroom environment for 4 weeks in order to determine their views on the gamified classroom environment. In the research, semi-structured interview questions developed by the researcher were used to collect data. The questions used in the research were collected by university students with voice recorders. The analysis of the data was interpreted in detail with content analysis. As a result of the research, it has been seen that university students have a positive effect on both their motivation and their lessons with gamified education. Kahoot has been the most preferred application among gamified educational environments. It is concluded that gamification trainings increase students’ interest in the lesson, their success and cooperation.
Art has always been an important part of early childhood development programs. In science, quite original techniques have accumulated in this direction, which today require detailed systematization and analysis. From here, the article reveals the world experience in introducing art practices in early childhood development programs. The author analyzes the best practices of cognitive and socio-emotional development of preschool children, based on different types of art. At the same time, the author looks for critically reflects on the achievements of Kazakhstan preschool pedagogy accumulated to this day in the context of the analyzed issue. The article presents the theoretical justification of the development model of young children in the system of preschool pedagogy, based mainly on visual arts. Systematic focused art education of children 3-4 years old is based on the formation of a steady interest of children in visual art as one of the most effective methods of active cognition of the world. The author’s methodology is based solely on generally available creative techniques and materials, which allows teachers and parents to widely use this experience in everyday life, helping children to express their impressions in graphic and plastic form.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.