International audienceInter-Cell Interference Coordination (ICIC) is commonly identified as a key radio resource management mechanism to enhance system performance of 4G networks. This paper addresses the problem of ICIC in the downlink of cellular OFDMA systems where the power level selection process of resource blocks (RB) is apprehended as a sub-modular game. The existence of Nash equilibriums (NE) for that type of games shows that stable power allocations can be reached by selfish Base Stations (BS). We put forward a semi distributed algorithm based on best response dynamics to attain the NEs of the modeled game. Based on local knowledge conveyed by the X2 interface in LTE (Long Term Evolution) networks [1], each BS will first select a pool of favorable RBs with low interference. Second, each BS will strive to fix the power level adequately on those selected RBs realizing performances comparable with the Max Power policy that uses full power on selected RBs while achieving substantial power economy. Finally, we compare the obtained results to an optimal global solution to quantify the efficiency loss of the distributed game approach. It turns out that even though the distributed game results are sub-optimal, the low degree of system complexity and the inherent adaptability make the decentralized approach promising especially for dynamic scenarios
Wireless Sensor Networks (WSNs) are a set of tiny autonomous and interconnected devices. These nodes are scattered in a region of interest to collect information about the surrounding environment depending on the intended application. In many applications, the network is deployed in harsh environments such as battlefield where the nodes are susceptible to damage. In addition, nodes may fail due to energy depletion and breakdown in the onboard electronics. The failure of nodes may leave some areas uncovered and degrade the fidelity of the collected data. Therefore, establish a fault-tolerant mechanism is very crucial. Given the resource-constrained setup, this mechanism should impose the least overhead and performance impact. This paper focuses on recovery process after a fault detection phase in WSNs. We present an algorithm to recover faulty node called Distributed Fault-Tolerant Algorithm (DFTA).The performance evaluation is tested through simulation to evaluate some factors such as: Packet delivery ratio, control overhead, memory overhead and fault recovery delay. We compared our results with referenced algorithm: Fault Detection in Wireless Sensor Networks (FDWSN), and found that our DFTA performance outperforms that of FDWSN.
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