The everyday use of new media technology has inevitably resulted in a shift in students' learning and literacy practices. When tracked into the classroom, these new literacies have consequences for scholarly practice, such as when students complete assignments that draw on source material of dubious academic credibility, which leads to conflict with their teacher's expectations about academic integrity. For instance, when students build on their new media literacy skills by creating mashup videos for YouTube, they will probably exercise different ideas about fair use of source material and acknowledgement practices than those upheld in academe. However, educators can bridge the gap between these everyday media practices and more academic expectations about integrity and appropriate discourse by explicitly discussing the different protocols at play in student use of new media technologies and activities. Allowing for usage of 'home-based' literacy practices gives educators the room to explore alternative academic literacies, which fit new classroom dynamics, while also meeting the needs of more discipline specific academic discourse. This paper will discuss some ways to begin conversations about literacy that will lead to students engaging with issues of academic integrity, arguing that decontextualised moralising about plagiarism, for example, serves little purpose. Approaching academic integrity as itself a form of literacy practice allows educators to build on existing literacies by contextualising these in relation to academic norms.
Many Open Educational Resource (OER) and Zero Textbook Cost (ZTC) studies explore cost savings, impact on learning outcomes, and student perceptions of the materials. While OER/ZTC research reports positive student perceptions (Brandle et al., 2019), textbook research reports negative student perceptions of digital textbooks (Behnke, 2018). This study explores student buying behavior and perceptions of textbooks, finding that perceptions toward the usefulness of materials is high when access to materials is high. Given this student perception, textbook purchasing is likely related to outside factors. This study adds to the growing body of research about how OER and ZTC may influence student costs and access to course materials, finding that student attitude toward course materials needs to be considered alongside adoption.
Purpose -The purpose of this paper is to discuss an assignment using videogames to demonstrate theories from in-class readings. Game-like learning principles (Gee, 2007), collaborative learning in games (Echeverria et al., 2011) and gamification (Sheldon, 2012) are just a few examples of the discussion areas in videogames and education research. But as Rice (2014) finds, there are few available lesson-plans and examples of everyday classroom use of popular videogames. Design/methodology/approach -In response to this need, this paper discusses classroom use of free popular videogames as cultural artifact examples for course content discussions in a Videogames and Literacies Junior Writing Course offered within an English department.Findings -This paper describes the assignment and learning goals, specifically discussing the first iteration and subsequent changes made to aid students in their presentations and learning. Included in this paper are discussions of technology affordances within the classroom space, student reactions and student successes and failures with games. This assignment asks students to find a videogame example to use as demonstrations of the course material as they lead class discussion. Originality/value -Asking students to use videogames and game play to engage course content also engages students in higher-order cognitive thinking about play and game mechanics, helps students analyze course material and develops presentation skills using videogames to discuss course material. In examining videogames as more than just entertainment, students see games as learning tools with ways of teaching culture, teaching learning and testing learning.
This paper aimed to develop and validate the Zero Textbook Satisfaction Scale (ZSS), a measurement tool to assess student satisfaction with Zero Textbook Costs (ZTC) resources. The validated ZSS is available via a CC BY-NC-ND license and is a valuable tool for faculty and institutions seeking to understand student perceptions of their OER/ ZTC adoptions and for broad scale OER/ZTC adoption initiatives seeking to understand student experiences with materials across a wide variety of courses. The ZSS was administered, revised, and validated following DeVellis (2017) 8 steps for validating measurement tools. The secondary data was analyzed using Exploratory Factor Analysis (EFA), which resulted in 11 items on 1 factor and a Cronbach's alpha, which showed excellent internal consistency (α = .94). The ZSS validated tool is designed to be used by faculty who would like to assess student satisfaction with the open source textbooks, and compare data to other sites of adoption.
Getto, Labriola, and Ruszkiewicz's edited collection, Content Strategy in Technical Communication , is an important addition to the field of technical communication, and important as one of the only collections to address best practices in content strategy while also connecting those ideas to pedagogies for teaching. In focusing specifically on content strategy, Getto, Labriola, and Ruszkiewicz note that "content strategists often work within a wide variety of organizations and must respond to an even broader array of situations, challenges, and audience needs" (p. 7). To meet this large array of needs, the chapters in the book argue that pedagogies must integrate content strategy ideas to support student exploration of content strategy work. Connecting content strategy theories and best practices with pedagogies will support more theory development on content strategy, and will provide a better sense of classroom best practices that help learners assess the effectiveness of content, regularly. To accomplish this, the editors divide the book into two parts: Content Strategy Best Practices (chapters 2 through 6) and Content Strategy Pedagogies (chapters 7 through 10).
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