Data-driven algorithms have surpassed traditional techniques in almost every aspect in robotic vision problems. Such algorithms need vast amounts of quality data to be able to work properly after their training process. Gathering and annotating that sheer amount of data in the real world is a time-consuming and error-prone task. Those problems limit scale and quality. Synthetic data generation has become increasingly popular since it is faster to generate and automatic to annotate. However, most of the current datasets and environments lack realism, interactions, and details from the real world. UnrealROX is an environment built over Unreal Engine 4 which aims to reduce that reality gap by leveraging hyperrealistic indoor scenes that are explored by robot agents which also interact with objects in a visually realistic manner in that simulated world. Photorealistic scenes and robots are rendered by Unreal Engine into a virtual reality headset which captures gaze so that a human operator can move the robot and use controllers for the robotic hands; scene information is dumped on a per-frame basis so that it can be reproduced offline to generate raw data and ground truth annotations. This virtual reality environment enables robotic vision researchers to generate realistic and visually plausible data with full ground truth for a wide variety of problems such as class and instance semantic segmentation, object detection, depth estimation, visual grasping, and navigation.
Enter the RobotriX, an extremely photorealistic indoor dataset designed to enable the application of deep learning techniques to a wide variety of robotic vision problems. The RobotriX consists of hyperrealistic indoor scenes which are explored by robot agents which also interact with objects in a visually realistic manner in that simulated world. Photorealistic scenes and robots are rendered by Unreal Engine into a virtual reality headset which captures gaze so that a human operator can move the robot and use controllers for the robotic hands; scene information is dumped on a per-frame basis so that it can be reproduced offline to generate raw data and ground truth labels. By taking this approach, we were able to generate a dataset of 38 semantic classes totaling 8M stills recorded at +60 frames per second with full HD resolution. For each frame, RGB-D and 3D information is provided with full annotations in both spaces. Thanks to the high quality and quantity of both raw information and annotations, the RobotriX will serve as a new milestone for investigating 2D and 3D robotic vision tasks with large-scale data-driven techniques. Fig. 1. The RobotriX features extremely photorealistic indoor environments in which robot movements and interactions with objects are captured from multiple points of view at high frame rates and resolutions.
The UP2DATE H2020 project focuses on highperformance heterogeneous embedded platforms for critical systems. We will develop observability and controllability solutions to support online updates while ensuring safety and security for mixed-criticality tasks. In this paper, we describe the rationale behind the selection of the baseline research platforms which will be used to develop and demonstrate the project concepts, including a performance comparison to identify the most efficient one.
Embedded GPUs have been identified from both private and government space agencies as promising hardware technologies to satisfy the increased needs of payload processing. The GPU4S (GPU for Space) project funded from the European Space Agency (ESA) has explored in detail the feasibility and the benefit of using them for space workloads. Currently at the closing phases of the project, in this paper we describe the main project outcomes and explain the lessons we learnt. In addition, we provide some guidelines for the next steps towards their adoption in space.
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