This survey on the theme of Geometry Education (including new technologies) focuses chiefly on the time span since 2008. Based on our review of the research literature published during this time span (in refereed journal articles, conference proceedings and edited books), we have jointly identified seven major threads of contributions that span from the early years of learning (pre-school and primary school) through to post-compulsory education and to the issue of mathematics teacher education for geometry. These threads are as follows: developments and trends in the use of theories; advances in the understanding of visuo spatial reasoning; the use and role of diagrams and gestures; advances in the understanding of the role of digital technologies; advances in the understanding of the teaching and learning of definitions; advances in the understanding of the teaching and learning of the proving process; and, moving beyond traditional Euclidean approaches. Within each theme, we identify relevant research and also offer commentary on future directions.
Abstract\ud
The central question at stake in this chapter is: What theoretical frames are used in technology-related research in the domain of mathematics education and what do these theoretical perspectives offer? An historical overview of the development of theoretical frameworks that are considered to be relevant to the issue of integrating technological tools into mathematics education is provided. Instrumental approaches and the notion of semiotic mediation are discussed in more detail. A plea is made for the development of integrative theoretical frameworks that allow for the articulation of different theoretical perspectives
Dynamic geometry environment (DGE) has been a catalytic agent driving a paradigm shift in the teaching and learning of school geometry in the past two decades. It opens up a pedagogical space for teachers and students to engage in mathematical explorations that niche across the experimental and the theoretical. In particular, the drag-mode in DGE has been a unique pedagogical tool that can facilitate and empower students to experiment with dynamic geometrical objects which can lead to generation of mathematical conjectures. Furthermore, the drag-mode seems to open up a new methodology and even a new discourse to acquire geometrical knowledge alternative to the traditional Euclidean deductive reasoning paradigm. This discussion paper proposes an epistemic model of techno-pedagogic mathematic task design which serves as a theoretical combined-lens to view mathematics knowledge acquisition. Three epistemic modes for techno-pedagogic mathematical task design are proposed. They are used to conceptualize design of dynamic geometry tasks capitalizing the unique drag-mode nature in DGE that opens up an explorative space for learners to acquire mathematical knowledge.
In this paper, we discuss discernment of invariants in dynamic geometry environments (DGE) based on a combined perspective that puts together the lens of variation and the maintaining dragging strategy developed previously by the authors. We interpret and describe a model of discerning invariants in DGE through types of variation awareness and simultaneity, and sensorimotor perception leading to awareness of dragging control. In this model, level-1 invariants and level-2 invariants are distinguished. We discuss the connection between these two levels of invariants through the concept of path that can play an important role during explorations in DGE, leading from discernment of level-1 invariants to discernment of level-2 invariants. The emergence of a path and the usefulness of the model will be illustrated by analysing two students’ DGE exploration episodes. We end the paper by discussing a possible pathway between the phenomenal world of DGE and the axiomatic world of Euclidean geometry by introducing a dragging exploration principle
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