Blockchain provides a secure decentralized information management system that can solve many common problems facing the construction industry. The loose structure of the construction industry, the way that public and private projects are tendered, and the supply chain system it uses for material and service delivery provide unique challenges and problems. New information technology management systems such as BIM and RFID are used to address some of these issues, though not completely. Blockchain technology can be used to further improve the information management systems in construction, provide more automation and mitigate many possible legal conflicts by default. Implementation of blockchain technology in the construction industry can also result in the use of smart contracts with fewer administrative struggles, improve the flow of the project, material, and service delivery, and increase the security and currentness of BIM or project documents. This study aims to explore the applications of blockchain technology in improving the construction industry's information management systems. It is concluded that not only the blockchain technology has potential in addressing some of the common problems in the construction industry but also it is adaptable to the construction industry structure and the way it is practiced. Thus, blockchain technology is a viable option for adaptation in the construction industry.
Purpose The purpose of this paper is to show the feasibility of blockchain technology to perform as an infrastructure for improving built asset sustainability by providing all the necessary information for better decision making at all the stages of its life cycle. Design/methodology/approach Blockchain technology can be used as a tool to build a reliable and secure decentralized information system to capture and disseminate all the data required for different sustainability assessment models. A model is designed and tested through a synthetic scenario to substantiate the research objective with empirical work. Findings It is shown that blockchain can revolutionize the current state of knowledge for long-term sustainability thinking and provide necessary information in different stages of the life cycle of a built asset. With the proposed decentralized, transparent and comprehensive database using blockchain, the life cycle assessment methods can become much more inclusive and reliable. The new holistic analysis of the built asset sustainability enables better decision making in design, build, operation and demolition of each asset. Originality/value This paper proposes and tests a model for using blockchain as an infrastructure to support built asset sustainability. Practitioners from different backgrounds at different stages of a built asset life cycle can use such a network to make better decisions and better assess the sustainability of their built assets.
Background: Virtual reality (VR) is becoming a widespread tool in rehabilitation, especially for postural stability. However, the impact of using VR in a “moving wall paradigm” (visual perturbation), specifically without and with anticipation of the perturbation, is unknown. Methods: Nineteen healthy subjects performed three trials of static balance testing on a force plate under three different conditions: baseline (no perturbation), unexpected VR perturbation, and expected VR perturbation. The statistical analysis consisted of a 1 × 3 repeated-measures ANOVA to test for differences in the center of pressure (COP) displacement, 95% ellipsoid area, and COP sway velocity. Results: The expected perturbation rendered significantly lower (p < 0.05) COP displacements and 95% ellipsoid area compared to the unexpected condition. A significantly higher (p < 0.05) sway velocity was also observed in the expected condition compared to the unexpected condition. Conclusions: Postural stability was lowered during unexpected visual perturbations compared to both during baseline and during expected visual perturbations, suggesting that conflicting visual feedback induced postural instability due to compensatory postural responses. However, during expected visual perturbations, significantly lowered postural sway displacement and area were achieved by increasing the sway velocity, suggesting the occurrence of postural behavior due to anticipatory postural responses. Finally, the study also concluded that VR could be used to induce different postural responses by providing visual perturbations to the postural control system, which can subsequently be used as an effective and low-cost tool for postural stability training and rehabilitation.
Background Falls due to postural instability are common in construction environments especially from a height. The purpose of the study was to investigate the impact of virtual reality (VR)-generated environments at different virtual heights on postural stability. Methods Nineteen adults were analyzed for postural stability, tested in real (No VR) environment and in three VR environments, randomly assigned, at virtual heights of 0 ft. (VR0), 40 ft. (VR40), and 120 ft. (VR120). Postural stability was quantified using center of pressure postural sway variables and analyzed using a repeated measures analysis of variance (ANOVA). Participants also completed a simulation sickness questionnaire (SSQ) before and after VR exposure and a presence questionnaire (PQ) after VR exposure. Findings Significant postural instability ( p < .05) was identified between VR and No VR, in which increased postural instability was evident in all VR conditions compared with No VR. Scores from SSQ were within a pre–post score difference of five and the PQ score was (104.21 ± 14.03). Conclusion/Application to Practice Findings suggest that VR environments, regardless of virtual height, induced increased postural instability, which can be attributed to visual sensory conflicts to the postural control system created by VR exposure. Participants’ subjective responses on SSQ and PQ confirmed the feasibility of using VR to represent realistic immersions in virtual heights. However, objectively, VR could potentially lead to postural instability, stressing caution. VR can be a potential tool for providing virtual high-altitude environment exposure for fall prevention training, however, more research is needed on postural adaptation with acute and chronic exposure to VR.
Several converging trends appear to reshape the way citizens and goods move about. These trends are social, including urbanization and population growth, and technological, such as increased automation and connectivity. All these factors influence the market for connected, automated, shared and electric (CASE) vehicles, which presents many opportunities and challenges. The pace of the shift to a profoundly penetrated market for CASE vehicles is far from secure. Such transformation depends on the development of technologies, consumer attitudes, and policies. An expanding body of research has investigated the potential social and behavioral results of deploying CASE vehicles. However, most academic literature to date concentrates on technological issues linked to these vehicles. There are several teams from federal and state agencies, OEMs, academia, startups, and consortiums working on this complex subject. This study investigates several academic papers, as well as federal and industry reports, considering all the stakeholders mentioned above. Its aim is to present a comprehensive picture of the implementation barriers and drivers of CASE vehicle usage and provide suggestions to solve them. The findings confirm that several issues are currently affecting the implementation of CASE vehicles on the road. Although there have been significant partnerships and collaborations between CASE vehicle stakeholders, namely technology companies, federal-state agencies, and academic scholars, considerable work is still required to solve the remaining barriers facing CASE-related technologies. This would enable decision-makers to create effective policies for future transportation networks and increase the speed of CASE vehicle market penetration to enhance road network's level of service.
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